Goblin

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If I start wizard, and archetype into fighter, and spend every single feat on fighter feats, I will never be as good with a weapon as someone who started as a fighter and spent every single feat on other archetypes.

Feat investment should matter more than a 1st level choice.


ultimate magic, pg 132 - "avoid the temptation to invent spells with a casting time of '1 move action,' '1 swift action,' or '1 immediate action,' as that's just a cheesy way for spell casters to be able to cast two spells in a round, and there's already a mechanism for that: the Quicken Spell feat."

i can agree on the move action. swift action, maybe (though if someone wants to spend the time and resources to design a single spell with that functionality rather than pick up quicken spell, i don't see a problem with that, especially if it's a spontaneous caster who's losing a spell known slot as a result).

but immediate actions? how is that cheesy? immediate action defensive spells add fluidity to combat, and provide an alternative to long duration defensive buffs. also, how does Quicken Spell in ANY way provide a mechanism that allows for immediate actions?

pretentious, inaccurate wording aside, this is just bad design advice. physical based characters have several options for immediate actions. casters should be no different.

throwing up a defense in a response to an attack isn't cheesy, it's a classic part of combat.


how on earth is this worth a +2 increase? are you honestly trying to place it on even terms with empower? most you're going to get out of it is an extra 14 points of damage, (18 with a meta magic rod and a 9th level spell) and it only works on fire and acid spells.

even at +1 it would be awful.

given the limited scope and miniscule effect, i'd be hesitant to take it as a +0. even then, the only way i'd consider it is if it was for flavor reasons (i.e. fire sorc).


seriously. the existing ones are terrible. here's hoping the new book gives me something caster related that's worth taking, rather than catering almost exclusively to melee.