Hi, Starfinders!
I some PFS under my belt (<10 sessions) and 5 or so SFS sessions played.
As soon as I read the Mechanic, I knew I wanted to make one. My concept for this character is a combat engineer. I like the idea of running around the battlefield hacking and shooting. Hack, hack, pew, pew!
I'm not sure how well it will play out, but sounds fun to me. I have not played at 2nd level yet, so I'm not locked in.
str 11
dex 16
con 10
int 18
wis 10
cha 8
theme: ace pilot
char lvl class lvl
1st soldier 1 (blitz/rapid response) feat: mobility
2nd mech 1 (exocortex)
Several questions:
Do my ability scores seem good? Should I swap some int for con?
I am not sure what level i should be building to in SFS - does it stop at level 12 too?
tl;dr - What are good ranged tactics for an exocortex mechanic? I got swarmed in the first scenario I played, so I figured mobility would be a good choice (as well as maxing acrobatics) so I could get out of melee and shoot stuff in the face with longarms. I'm tentatively planning on parting shot and shot on the run, but will those be necessary? I'm leaning towards taking overcharge as my second level mechanic trick to boost damage. Thinking weapon focus too and maybe deadly aim, if I can work them in.
Thanks in advance for your input!