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I've seen a number of posts about the order of attacks between readied actions and attacks of opportunity, but I don't see one covering this situation.

A sorcerer is standing in a corridor next to a door (not at the door -- the next square over). He readies an action to cast a spell on the first thing that comes out the door.

A bad guy comes out the door. Who attacks first -- (a) the sorcerer with his readied action, or (b) the bad guy with his attack of opportunity vs. the spell-casting sorcerer? Any rule references would be appreciated.

Thanks.


The Bestiary entry for the weasel familiar lists its skill modifiers as: Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics

However, when I calculate them from scratch, I get:
- Acrobatics = +2 (Dex) +8 (Racial) +3 (Class Skill) = +13
- Climb = -4 (Str) +8 (Racial [climb speed]) +3 (Class Skill) = +7
- Escape Artist = +2 (Dex) +1 (1 Rank) = +3
- Stealth = +2 (Dex) +4 (Racial) +8 (Size) +3 (Class Skill) = +17

I stumbled across this trying to determine where the weasel's one skill rank lived, after reading the rule about familiars using either their ranks or their master's ranks, whichever is greater.

What am I missing?


A party of four characters walks into a room containing 4 mummys. All four characters are within 30 feet of the monsters. Is each character making 4 checks vs. the mummys' despair aura for a total of 16 checks?

"Despair (Su) All creatures within a 30-foot radius that see a mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based."

If so, it seems to me that a group of mummys has a good probability of paralysing an entire party.

Thanks in advance. I'm having difficulty in finding a rule reference on this.


I'm running my players through an all-dwarf campaign, i.e., they're a party of 5 dwarven characters all from the same Barrow. The adventures so far have been loosely-coupled around protecting the interests of the Barrow and the dwarven king.

The group is all level 5 now and I'm working them towards playing a conversion of G1-G3 Against the Giants that I'm working on. I'm planning on taking them there once they reach 8th level.

Play last weekend got me thinking. In their current adventure they chewed through a band of ogres easily, primarily due to their dwarven training ability which gives them a +4 dodge bonus vs. giants. The ogres struggled to inflict any damage on them.

When I take them through Against the Giants, should I increase the encounter difficulty to compensate for the dwarven training? Would a CR 1 increase be sufficient? Or CR 2 or more? I considered putting some type of effect in place to negate that training, but that seems too heavy-handed to me.

Any advice would be appreciated.