First off, if you play 4E, you need to get out of that mindset. In Pathfinder, things aren't as cut and dry as Cleric = healer (leader), Rogue = damage (striker), paladin = tank (defender), and wizard = damage (striker or controller). There are so many more options of ways to build a character. You could have a wizard 'tank', a paladin healer, a cleric striker, and a rogue controller if built right.
Thanks SP this is what I have been told and know that this is going to be very different, but still talking about aspects of my friends who are playing and what they expect to be able to do.. our Paladin planes on being up front with a 21 ac at 1st level and able to heal but not a lot of damage, Cleric plans on hanging back and healing a lot, as for the rougue and mage time will tell.. I am the fifth wheel and can play any aspect but trying to find the best to keep the cleric and mage safe while assisting the rogue if need be and benefiting from the paladin..
Human or Dwarven fighters are solid. If you want to be able to really dish out the hurt, you're better off going with human, because of the racial strength bonus. Two-handed fighting is the best way to go for raw damage output. A basic sample 1st level human fighter would be
Str 18 (16+2 racial)
Dex 14
Con 14
Int 10
Wis 14
Cha 10
Feats: Power Attack, Cleave, and Weapon Focus (Falchion). Favored class bonus to hit points. Assuming standard starting gear, you'd have
HP: 13
AC: 17 (scale mail, +2 dex)
Fort +4, Ref +2, Will +2
Attack: Falchion, +5 for 2d4+9 (assuming Power Attack), with an 18-20/x2 crit range. That's some impressive damage for a first level character, and with Cleave you can potentially hit two enemies in a turn.
I like the above and in fact was what I pretty much had written down, as for starting gear I will have 300GP(Max Gold) I was also wondering what you thought of for 'traits?'
As always suggestions help a lot, and thanks to one and all for the replies...
Rog 'Brute' GGG