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sirbrute wrote:
SunsetPsychosis wrote:

An animal companion acts on your initiative, but has its own set of actions. They can even be simultaneous. So for instance, you could both move into flanking at the same time, then both take your attacks to take advantage of the flank.

If you want to focus on your companion, consider the Boon Companion feat, which would make your companion equal to that of a druid of your level.

Thank You Thank You Thank You and that makes a ton of sense...

new quick question for a ranger companion do you need charisma? I took a hit to my Charisma for other stats .... will this effect me and my companion?

Rog

Thanks Astedian ,

That makes a hell of a lot of sense and it will really be helpful, only reason I see maybe of going more act then wolf is RP we will be playing in Ustalav and well wolves = werewolves ... thus cougars might be scary animals but people might think better of them than wolves *shrugs*

Rog


SunsetPsychosis wrote:

An animal companion acts on your initiative, but has its own set of actions. They can even be simultaneous. So for instance, you could both move into flanking at the same time, then both take your attacks to take advantage of the flank.

If you want to focus on your companion, consider the Boon Companion feat, which would make your companion equal to that of a druid of your level.

Thank You Thank You Thank You and that makes a ton of sense...

new quick question for a ranger companion do you need charisma? I took a hit to my Charisma for other stats .... will this effect me and my companion?

Rog


Asteldian Caliskan wrote:

I am going to throw Ranger in the ring. They are a fantastic class, not exactly built to take the damage due to light/medium armour (but with d10 hp and high Dex they overcome that issue at early lvls anyway and later on AC becomes harder to keep up with anyway unless you are willing to lose damage for it...but you have the Pally for that anyway)

Okay ... you sold me and I spent hours working Kirigan up... he is solid and now I am thinking about 'Natures Bond' how the heck does this work? I am going to get a wolf or cougar when I hit forth level.. this I know.. don't want to swap it out for some other range or combat style feat swap out thingey...

So... I get a wolf or cougar he is with me... we are out in the forest and I see an orc... how does combat work? For him to attack do I have to give up movement and attack for him to move etc.. etc..

Thanks


Turin the Mad wrote:
sirbrute wrote:

Your GM is being VERY generous with your group.

Cavalier built around a 'team' order are an excellent choice, as are the teamwork feats. A trio of Iomedaen devotees with a few choice teamwork feats will go a long way in helping your group survive.

Paladin dovetails with this nicely, especially at the later levels with their auras, lay on hands and other paladin abilities. They make excellent secondary healers.

I suggest ALL of you take skill ranks in Heal and get it to where you can reliably aid each other on Heal checks. Just because it is not on the skill list does not mean you cannot take ranks in it. Perception is the other "must have" skill, trumping the Heal skill in this regard.

The rogue is one of the three or four front-liners' flanking buddies - he sneaks or runs around to attain flank. There is a particularly nasty feat called "Gang Up" in the APG (where the Cavalier is) that will be of particular value to the rogue.

Traits are found in the back of the APG as well. I suggest taking at least one trait that shores up any 'weak spots' your character has - such as various Will saves for the fighter types.

*Grins* Thanks Turin,

You sort of set my mind at ease on some aspects and yes our GM is being generous but he also will hold NOTHING back and hit us with everything he can plus the well bucket...

Another nice thing about order of the Griffon (besides it fits my mindset) is

Challenge: Whenever an order of the griffon cavalier issues a challenge, he receives a +2 bonus to his CMD against attackes made by the target of his challenge . This bonus increased by +2 for every four levels the cavalier possesses

Skilss: An order of the griffon cav adds bluff (dex) and perception (wis) to his list of class skills. If he has ranks in perception , he receives a bonus on the check equal to one-half his cav level (min +1)

Order Ab: at 2nd level +2 bonus to will saving throws

at 8th level he can call a griffon as a mount and loyal companion

at 15th - can make two will saves and use the better at all times and whenever he makes a charge does not provoke attacks of oppertunity


Okay speaking to one of my buddies this is what he sent me...

This will definitely be balanced between combat & roleplay. We are playing in the land of Ustalav. Should be lots of Undead...sort of a "gothic horror" type setting. We without a doubt need a second up-front warrier type.

Ken and I are playing followers of the Goddess Iomedae. Fighters look versatile as hell. Cavaliers look interesting...Rod said mounts won't be wasted, but of course not always useful. Magus' look very interesting if you are into fighter/mage. I would lead you away from the bard currently. There bonus buffing will not stack with some of the stuff I am going to do. Barbarian and Ranger could obviously work as well.

If a Cavalier of Iomeade appealed to you...then me, you and Ken could form a little triumvirate of the faith. He and I are coming from a region known as Lastwall. Our whole purpose is to fight undead and make sure that the Lich King stays imprisoned in an area known as Gallowspire (which is in Ustalav, but on the border with Lastwall). Just some ideas.

So taking a look at the Cavalier I dropped some minor coin to support Pazio and piced up.. the Caveliers orders suppliment.. just to tease myself and see what other six orders there are and feats .. the order of the Griffon really stood out too me & Order of the Gauntlet..

I have played scores of fighters in my long long role playing times .. and only a few Caveliers so I am thinking more and more the idea of bringing in something 'differnt' but that can toe the lie and still dish out damage might just be this class..

Suggestions? Comments?? I have until July 10th to decide ...

Thanks one and all.

Rog 'Brute' GGG


First off, if you play 4E, you need to get out of that mindset. In Pathfinder, things aren't as cut and dry as Cleric = healer (leader), Rogue = damage (striker), paladin = tank (defender), and wizard = damage (striker or controller). There are so many more options of ways to build a character. You could have a wizard 'tank', a paladin healer, a cleric striker, and a rogue controller if built right.

Thanks SP this is what I have been told and know that this is going to be very different, but still talking about aspects of my friends who are playing and what they expect to be able to do.. our Paladin planes on being up front with a 21 ac at 1st level and able to heal but not a lot of damage, Cleric plans on hanging back and healing a lot, as for the rougue and mage time will tell.. I am the fifth wheel and can play any aspect but trying to find the best to keep the cleric and mage safe while assisting the rogue if need be and benefiting from the paladin..

Human or Dwarven fighters are solid. If you want to be able to really dish out the hurt, you're better off going with human, because of the racial strength bonus. Two-handed fighting is the best way to go for raw damage output. A basic sample 1st level human fighter would be

Str 18 (16+2 racial)
Dex 14
Con 14
Int 10
Wis 14
Cha 10

Feats: Power Attack, Cleave, and Weapon Focus (Falchion). Favored class bonus to hit points. Assuming standard starting gear, you'd have
HP: 13
AC: 17 (scale mail, +2 dex)
Fort +4, Ref +2, Will +2

Attack: Falchion, +5 for 2d4+9 (assuming Power Attack), with an 18-20/x2 crit range. That's some impressive damage for a first level character, and with Cleave you can potentially hit two enemies in a turn.

I like the above and in fact was what I pretty much had written down, as for starting gear I will have 300GP(Max Gold) I was also wondering what you thought of for 'traits?'

As always suggestions help a lot, and thanks to one and all for the replies...

Rog 'Brute' GGG


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Okay,

Never played pathfinder and have not played much 3.5 played a ton of pre 3.5 and play 4th edition but my friends want to do a pathfinder game and we have a judge who knows the system.

Most all of us are wet behind the ears to new system and so far we have a 'cleric/healer' 'rogue/damage?' 'paladin/tank' 'arcane caster/damage?' and me..... everyone of them is playing HUMAN the only other thing we know is we will be playing in Ustalav starting off at 1st level and we have max gold for equipment and it is a 25 pt creation .. I was told to pick a race, a class, the feats and equipment and two traits oh and all stats start at 10.

Now there is talk about me helping out with melee damage and tanking so making a fighter .. there is also talk about the Paladin and Caster wanting to be goody two shoe noble's of some type.. so have to toe the line to be with them...

Now I would like to be able to take some damage .. but want to be able to give it out more. Human seems to be the best option to keep things easy.. but I also like playing dwarves I also was told anything at this link... http://www.d20pfsrd.com/home could be used.

So any suggestions?

Thanks in advance
Rog 'Brute' GGG