shemetz's page

13 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

I've been waiting for this for so long, I'm so happy to see it finally done! The extremely detailed tagging system is perfect, and in fact it's very close to how I've been maintaining my growing collection of battlemaps. I'm dreaming of a future where I could have not only the access to thousands of assets but also the browser tech to improvise anything I need during a session.

Great job, Cora and Spartan!


1 person marked this as a favorite.

For more discussion of this probable rules mistake, and a list of other spells that suffer from it, see:
Are the Bless and Bane spells intended to be auras?


2 people marked this as a favorite.

Bumping this thread again - it would be nice if we got some response like "Errata flagged" from one of the devs, to know that this is being seen. I assume (based on an old blog post) that there is no better way to bring needed errata to the developers' attention except by opening forum threads about it, so let me know if I'm wrong.

This issue is a bit more pressing than expected because the Foundry VTT system implementation of PF2E has added Aura automation, which forced them to rely on the RAW interpretation of these spells. This means that, for example, when a cleric casts Bless and moves forward, the spell effect stays behind and the cleric loses the benefit of the spell (due to exiting its radius), mechanically removing the +1 bonus from its stats in the VTT sheet. Ruling the bless spell as an aura is now harder than it is in tabletop games, because it requires working around this RAW interpretation with special modules or by remembering to move it each round (unlike other similar spells).

All of that is to say, in short: Paizo, please note that errata is actually important even in cases like these where most players naturally assume an interpretation and don't think about it again.


7 people marked this as a favorite.

For those who are interested, I compiled a list of all spells I've found with this issue in a reddit post,
"A lot of spells and abilities need to get the Aura trait for their emanations"

Overall, in addition to 10 existing spells with the Aura trait, I have found at least 23 spells that are lacking the Aura trait but really seem like they need it, with about 10 others that could go either way, and only 6 spells that definitely seem like they shouldn't be Auras.


2 people marked this as a favorite.

Here's a list of spells that may require errata, as they have an emanation with a long duration yet don't have the Aura trait, and seem kind of intended to move with the user (some of them explicitly say so, some of them include rules about how the effect can move, some encourage you to move, etc):

- Antimagic Field
- Aura of the Unremarkable
- Bane
- Bless
- Circle of Protection
- Cloak of Shadow
- Control Sand
- Detect Scrying
- Entrancing Eyes
- Focusing Hum
- Foul Miasma
- Glimpse the Truth
- Invisibility Sphere
- Pass Without Trace (heighten 4)
- Poltergeist's Fury
- Prying Survey
- Reaper's Lantern
- Show the Way
- Song of Marching
- Spirit Sense

And some feats, of course...
- Curse Maelstrom Dedication
- Marshal Dedication
- Overwatch Dedication
- Resounding Cascade
- Slip into Shadow
- (I stopped researching here)


2 people marked this as a favorite.
KyleS wrote:
So this is kind of a big one then that should probably be asked. The PDF to Foundry module worked off of purchased PDF's. Can we anticipate some support to those of us who have used this route to help create our games? And being as the Beginner's Box is very common in the Humble Bundles, will there be future support for that?

Users who bought the PDF will get a discount for getting the module, and users who purchase the module will get the PDF alongside it for free!

There is an FAQ about this announcement on the Foundry website (should be more prominent in the announcement).