Lini

Nymira Shinymuse's page

No posts. Alias of Adelain.


Full Name

Nymira Shinymuse

Race

Fey

Gender

Female

Alignment

neutral

About Nymira Shinymuse

Nymira Shinymuse is a Brownie who grew up in a forest in norther Ustalav. However, when the Millers settled down with their farmhouse in that region, she has been fascinated by the behavior of the family members. She decided to watch the family more closer. In the beginning Nymira hesitated, because of the dog, but after she had tasted the home baked apple pie staying outside on the window board, she developed a sympathy for the family and decided to stay. She always found reasons to stay with the family: apple pie, milk, wine...in exchange Nymira helped in the household. To her shock, the Millers did not return to their house on one day. Being left alone and sad, she decided to finally left the house in search for the beloved Millers...
Nymira is friendly and shy. Once she gets used to something or someone, she develops a growing passion sometimes ending into a obsession. She is loyal to her friends, but always watches about a mutual benefit, and is happiest when she sees flowers and rainbows.

Familiar of Johenric

Brownie
Knee-high to a human, this large-headed creature has an almost manically friendly look on its expressive face.

BROWNIE CR 1
XP 400
N Tiny fey
Init +8; Senses low-light vision; Perception +8
DEFENSE
AC 17, touch 17, flat-footed 12 (+4 Dex, +1 dodge, +2 size)
hp 4 (1d6+1)
Fort +1, Ref +6, Will +4; +2 vs. illusions
DR 5/cold iron; SR 12
OFFENSE
Speed 20 ft.
Melee short sword +6 (1d2–2/19–20)
Space 2–1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 7th; concentration +10)
At will—dancing lights, mending, prestidigitation
1/day—lesser confusion (DC 14), dimension door (self only), mirror image, ventriloquism (DC 14)
STATISTICS
Str 7, Dex 18, Con 12, Int 14, Wis 15, Cha 17
Base Atk +0; CMB +2; CMD 11
Feats Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +8 (+4 jump), Bluff +7, Craft (any one) +6, Escape Artist +8, Handle Animal +4, Perception +8, Sense Motive +6, Stealth +16 (+20 in forest); Racial Modifiers +2 Perception, +4 Stealth in forests
Languages Common, Elven, Gnome, Sylvan
ECOLOGY
Environment temperate forests or plains
Organization solitary, gang (2–5), or band (7–12)
Treasure standard
Brownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches and within the crawlspaces of farmhouses. Often attired in clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms. Brownies stand barely 2 feet tall and weigh 20 pounds.

When facing danger, brownies rarely engage in combat, preferring instead to confound and confuse their attackers in order to buy enough time for escape. Content with honest toil and the love of their kin, brownies maintain a pacifist nature, only harassing creatures to run them off or punish them for an insult. Despite this nature, all brownies carry a blade. They refer to their swords with a hint of disgust, and jokingly call their blades the “final trick,” using them only in the direst of consequences.

Honest to a fault, brownies take freely, but always repay their debt through work or leave something behind as an offering. They may eat an apple from a farmer's orchard, but will harvest the entire tree as repayment. A brownie might eat an entire pie left on a windowsill, only to straighten up the kitchen or wash the dishes. A brownie can share a home with a family for years and years while avoiding detection. A family that is aware of a brownie usually finds this a beneficial relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes even wine as gifts. In exchange, the brownie keeps the home clean, mends clothes, repairs tools, and shoos away vermin and small predators. Bragging about having a brownie in the house is the best way to lose one. Brownies distrust foxes and fear wolves, and tend to avoid farms with dogs.

A 5th-level neutral spellcaster with the Improved Familiar feat can gain a brownie as a familiar.

FEY Creature Subtype
A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. A fey has the following features.

d6 Hit Die.
Base attack bonus equal to 1/2 total Hit Dice (slow progression).
Good Reflex and Will saves.
Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. The following are class skills for fey: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device.
Traits: A fey possesses the following traits (unless otherwise noted in a creature's entry).

Low-light vision.
Proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Fey not indicated as wearing armor are not proficient with armor. Fey are proficient with shields if they are proficient with any form of armor.
Fey breathe, eat, and sleep.