'ello,
My Crusader got gacked and such I'm in the market for a new character. With a new player coming in I have decided to pick up a Witch but I have a few questions before we hit the table.
1. What are hexes classified as?
In the APG I see no mention that they are Supernatural or Exraordinary or that they can/cannot function in a Anti-Magic field. On PG 66 the first fluff text sentance states "Witches learn a number of magic tricks" but it isn't very good detail.
2. Can my Witch use Evil Eye on a target multiple times for the differant negative effects?
The negative effects don't have a type. When looking in Core under the Magic chapter the differant options for determining if things did not really match the Evil Eye scenario.
3. What is the range of the Ward hex?
4. Can a Witch create her own spells like a Wizard?
I know that it was always a DM choice on the spells. I don't have my Core on me, I don't know if it is still legal for Wizards to do it.
might have follow-up questions based on the answers to the above. Thanks to all.