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Hey there everyone, I need a little help for a dilemma 'm facing. I recently (finally) caught an Iron Gods game, and suddenly hit a character block. Now the other three players have theirs together and I'm here looking like a yutz.

What we have so far are...
- Android cleric of gozreh. Melee focus, Iron Priest archetype.
- human Archer fighter. Archer archetype. Very complex.
- aasimar savage technologist barbarian. Sword and shield until he finds a gun.

What I'm seeing is a lack of skills, healing (the cleric specifically is avoiding "healbot") and arcane casting. Likely also a need for another bit of melee for when angelbarian gets his gun.

Anyone have suggestion or insight? If it helps I'm leaning heavy ratfolk for my race.


Hey everyone, I've recently got the urge to run a session, maybe two or three depending on time, with a leaning towards halloween themes. The twist is that I want to do it in the "We Be Goblins" way - that's right, all the PC's are goblins, out to cause mischief, mayhem, and petty arson in an unsuspecting nearby settlement.

What I need are ideas for encounters. I know I want the PC's to basically run into an undead infestation in the town (someone beat them to the punch!) and the idea of a side-adventure with a witch or druid is in there (I want there to be a pumpkin-headed dog-monster serving that, too. A Gourd Dog? A Jackal-lantern?) But past that, I dunno, I've really only run from printed mateiral before.

Aim is for 4-5 PC's, of first or second level. Since they're goblins, they get 15-point buy. Anyone got ideas of spooky-goofy encounters for them?


hey everyone. I recently got invited to a two-player Jade regent game (dunno how that'll work out, but eh) and am just completely stuck about what to bring to the table.

The other person went full-in with a Kitsune Mesmerist (Vexing Daredevil archetype) so we've got "party face" more than covered, and it seems like he would want a flank buddy with the build.

I know that in a duo game, pretty much anything works as good as the next, but I'd like some pointers, mostly 'cause I've never worked with a mesmerist before and don't know what's "good" as opposed to what's "well, we might not die, I guess maybe."

Any advice on class / archetype / build for a good duo partner, or just something that's really good for the AP would be much appreciated.


Hello, fellow Paizlings. I've recently gotten a request to run Pathfinder for some folks in a PbP format, and I'm suffering some terrible indecision.

First off, I'm currently engaged in Carrion Crown, Iron Gods, and Kingmaker games, so those are out.

What I'm looking for is...

• More story than just hackin' and slashin'. As much as I like the concept, this takes Emerald Spire put of the running, since it's basically "While you're here, why not go into this dungeon?"

• Needs to be accessible for "weird" races. I've been rather stingy with the racial makeup of the last few games I've run, and now I'm kind of wanting to just open the floodgates on this. If I end up with a party made of a kobold, strix, two elves and a hobgoblin, I don't want them in a situation where only the elves can talk to anyone without torches and pitchforks in their faces.

• Functional in PbP format. I'm worried that subsystems and daily tracking mechanics (like the work schedules from Skull and Shackles) might end up bogging the game down and causing player interest to wane.

• Similarly, I'd like it to have an early "catch" to bring the player characters on board into the adventure. When I did a Mummy's mask game a while back, the relatively slow start appeared to make people fall asleep at their keyboards.

• Alternately, if people have ideas to pep up either of those last two points, I'd be happy to hear 'em!


I've recently joined an iron Gods game, and my DM is kind of falling in love with the idea of a ratfolk gunslinger-type, and i'm happy to oblige - i like the idea myself!

The only thing is, i'm not really fond of the "stand back and fire" approach of most ranged characters. So, here's what's in my head right now...

Start with a base of the Gulch Gunner gunslinger archetype, for the gaining of grit through attacks of opportunity.Possibly mix in Gun Tank for better up-front survivability, and Mysterious Stranger for 1st-level bonus damage (I know it's a generally bad archetype, I have reasons)

since i'm provoking attacks of opportunity intentionally, swashbuckler is the next on the list, for either Opportune Parry / Riposte, or the mouser's Underfoot Assault (a Ratfolk Mouser/ How can you go wrong?) The DM might let me finagle the Musketeer archetype to use pistols, but i haven't heard back, so am assuming not. Picaroon loses opportune parry / riposte, and undercuts AoO, so isn't desirable.

And then? Either the Dune drifter Cavalier or savage technologist Barbarian. Both seem super-thematic for Iron Gods. The cavalier brings a lot of utility to the table (a riding rat buddy, Order abilities, being able to use my hat as a banner, and amateur Gunslinger gives back one of my traded-out Deeds), while the barbarian brings a lump of power (strength and Dex boost, free sword-and-pistol dual weilding, dex-to-damage at level 5)

Now the trouble is, i don't know the best way to bring all of this together. Does anyone out there have some ideas on how to turn this melange into a character?