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Ya, at first level they'd easily be able to purchase a pistol (100gp at the reduced price) or musket (150 gp), i guess since guns are everywhere even the gunslinger has to buy one, it just seemed weird to me. Depending on how much cash they got and vendors they found they could easily buy a revolver (400gp) or shotgun (500gp) at 2nd level.


gonna try dming for a new group and we decided on a post apocalypse. So we also decided on "Guns Everywhere" from Ultimate Combat. Everything makes sense and seems cool, except one thing that has me very confused.

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.

Gunsmith: At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

Does this mean that in a guns everywhere campaign a gunslinger doesn't start with a gun?


Sorry it's kind of an old thread, but i didn't want to start another thread about large bastard swords.

Could my gnome titan fighter use a large bastard sword 2 handed as long as he had the EWP making the medium bastard sword 1 handed for him...?

Would it be -4 or -6 to hit?


i'm doing a good ol' gnome barbarian and i want him to be decent at intimidation.

intimidating prowess lets me add my strength to intimidate (he's small and charismatic, but the boost helps, and it increases when he rages).

Taunt lets me use bluff to demoralize and i no longer take the penalty for being smaller than my opponent.

As far as i can tell, those wouldn't stack, or would they?

If not, is there another way to get around the penalty for being small and intimidating? Maybe a trait i'm missing or something?


One thing i got curious about with a titan fighter.

My halfling can use a medium greatsword with a total -4 penalty. Since he can use 2 handed weapons one size category up now, i know it's a little silly but, could he use a light or one handed large weapon with 2 hands at a total of -6 penalty?

For example, could he take ewp(bastard sword) and use a large bastard sword in 2 hands?

If he continues along the titan mauler/titan fighter path, he can get rid of the penalties eventually, i just wanted to know if it makes sense, rules wise at least.


i no longer want to do TWF with this guy, he's gonna use a big greatsword and swap with a greatclub when needed. i don't know what it is, i just personally don't like spiked chains, i have never wanted to make a character that fights with a spiked chain.

Talking to my gm he stated that if i REALLY wanted i could be a 20th level fighter with 20 different archetypes, they only affect the ability at the chosen level and can't replace duplicate abilities.

So i think the way i set out the 6 levels gets me the closest to what i want, as long as i give up on TWF and focus on medium sized two handed weapons.


i recently got the Giant Hunter's Handbook and rethought this character, when i found the titan fighter archetype. My idea was always to focus on kukris, and use the greatsword while raging, but i kind of like the idea of focusing on the greatsword.

1:fighter-titan fighter: Giant Weapon Wielder (can use two handed innapropriately sized weapon at -4 penalty)

2:barbarian-titan mauler: big game hunter (+1 attack and dodge ac vs medium or larger opponents)

3:fighter-tactician: tactical awareness (+1 initiative)

4:barbarian: uncanny dodge (cannot be caught flat-footed)

5:fighter-titan fighter:incredible heft (1 less penalty for innapropriatley sized weapons, including 2 handed weapons)

6:barbarian-titan mauler: massive weapons (1 less penalty for innapropriately sized weapons)

For feats i'd probably go with power attack, furious focus, etc.


This is how my titan fighter/titan mauler is going.

1:fighter-titan fighter: Giant Weapon Wielder
2:barbarian-titan mauler: big game hunter
3:fighter-tactician: tactical awareness
4:barbarian: uncanny dodge
5:fighter-titan fighter:incredible heft
6:barbarian-titan mauler: massive weapons

So by level 6 i'm back to -2 for an innapropriately sized weapon.

Am i right in thinking that the blood of giants trait would only affect the original -2 from the inappropriate weapon and not the additional -2 from giant weapon wielder? for a total of -3, so that at level 6 i'm actually at -1.


Hello,

This is my first post. i'm trying to decide some things on a halfling barbarian/alchemist build. Trying to make some decisions on weapons and if i should take fighter or ranger levels in the mix. Just wanted to get some opinions.

Right now he is a level one titan mauler barbarian. The idea is that he fights with 2 kukris until he rages and draws his greatsword. i originally had him statted out using a halfling greatsword, but when i told my Dm my idea that a bugbear killed my brother and that was when i entered my first rage, killed the bugbear and stole it's sword, he let me use a medium greatsword with the -2 penalty.

i also took the fleet of foot racial trait to make up for the loss of fast movement with my archetype. In the end i lose +2 to acrobatics and climb for +1 attack and +1 dodge AC on opponents medium or larger, and still move at 30 feet for a halfling.

i kind of have him planned out til level 5, with level 6 being his first alchemist level... can't decide if alchemist should be earlier. i'm also really not sure what rage power seems good in this build. Anyhow here's my plan.

1) barbarian:
feat: 2 weapon fighting
abiltities: rage, big game hunter (titan mauler)

2) fighter:
feat: weapon finesse
abilities: mutagen (mutation warrior)

3) barbarian:
feat: quick draw
abilties: uncanny dodge, rage power???

4) fighter:
feat: power attack
abilties: tactical awareness (tactician)

5) barbarian:
feat: double slice
abilities: massive weapons (titan mauler)

6) alchemist:
Abilities: sneak attack (vivisectionist), trapfinding (cryptbreaker), cryptbreakers draught (cryptbreaker), alchemy

Eventually he'll be able to sneak and poison with his kukris, then draw his greatsword and rage, then when he runs out of rage use a mutagen for dexterity and be nasty with his kuris. It might not be the best mechanically, but i think it will be fun.

Any thoughts?