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Apologies in advance if this has been covered before. I did searches, but it's possible I missed an explanation of gunslinger damage output.

We've been playing for a while and my character is a Level 13 gunslinger. His single target damage output is out of this world, which makes me think I _have_ to be screwing something up. It just doesn't make any sense.

Here's the character set up (and this is probably typical of a L13 gunslinger, I think):

Pistolero
DEX 27 (+8 mod)
BAB +13
+1 Double-Barreled Pistol with the Distance mod (range inc 40')
Boots of Speed (Haste 10/rnds per day)

Feats and Class Benefits:
Clustered Shots
Critical Focus (+4 to confirm crits)
Deadly Aim (-4/+8)
Improved Critical (19-20)
Point Blank Shot
Precise Shot
Rapid Reload + Paper Cartridges (reload as a free)
Rapid Shot
Signature Deed (+3d6 to each shot without spending grit)
Gun Training (add DEX to damage rolls)

This might get lengthy, but I want to go step-by-step through the logic.

Basic 3 attacks: +22/+17/+12 (1d8+3d6+11 damage)
Add Deadly Aim: +18/+13/+8 (1d8+3d6+19 damage)
Add Point Blank Shot: +19/+14/+9 (1d8+3d6+20 damage)
Add Rapid Shot: +17/+17/+12/+7 (1d8+3d6+20 damage)
Add Haste: +18/+18/+18/+13/+8 (1d8+3d6+20 damage)

So then I use the double-barreled option on the pistol which gives -4 to hit but you fire both barrels with one action. This doubles the number of attacks, right?

Add Double-Barrel: +14/+14/+14/+9/+4 and +14/+14/+14/+9/+4.

So if I am doing everything correctly (and I don't think I am), I get 10 attacks against touch AC while within 40', critting on 19-20 for x4 damage.

Each attack does 1d8+3d6+20. If I crit, that goes to 4d8+3d6+80 (because the precision 3d6 damage isn't multiplied).

An average hit does: 4.5+10.5+20=35 damage. An average crit does: 18+10.5+80=108.5 damage

Touch AC is pathetically easy to hit. With 10 attacks, 1 is probably going to crit. Let's say 7 attacks hit (with 1 crit). That's 318.5 damage.

I was slowing our game down so much with all these dice that I actually wrote a spreadsheet on my iPad to do all the dice rolls. Please tell me where I'm screwing up or tell me that other character are comparable when they are optimized.

Are we messing up reloading with rapid reload plus paper cartridges? Am I messing up the double-barreled rules?

Thank you in advance and I am sorry if I am missing something very basic.