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Lucian
Male Lycanthrope Outcast

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SKILLS
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Strength d8 []+1 []+2 []+3 []+4
___Melee: Strength +2
Dexterity d12 []+1 []+2 []+3
___Stealth: Dexterity +1
Constitution d6 []+1 []+2
Intelligence d4 []+1
Wisdom d6 []+1 []+2 []+3
___Perception: Wisdom +3
Charisma d6 []+1 []+2
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POWERS
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Handsize 4 []5 []6
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If the top card of the blessings discard pile is a Blessing of the Gods, add 1([]2)([]3) to your combat check.
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After your first exploration, examine the top card of your location deck; you may immediately move to another location.
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CARDS
Favored card type: Random
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WEAPON - []1
SPELL -
ARMOR - []1 []2
ITEM 4 []5 []6 []7
ALLY 4 []5 []6 []7
BLESSING 6 []7
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BASIC DECK
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1 Thieve's Tools
4 random items with the Liquid trait
4 random allies with the Animal trait
6 Blessing of the Gods
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ROLE: PILLAGER
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POWERS
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Handsize 4 []5 []6
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If the top card of the blessings discard pile is a Blessing of the Gods, add 1([]2)([]3) to your combat check ([]or check against a barrier with the Lock or Obstacle trait).
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After your first exploration, examine the top card of your location deck; you may immediately move to another location ([]or succeed at a Stealth 8 check to immediately explore again).
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[]You may discard ([]recharge) a random card to shuffle your location deck.
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[]When you encounter a boon, you may succeed at a Perception 8 check to automatically acquire it. If you fail the check, banish the boon.
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[]When you discard a Blessing of the Gods for its power, recharge it instead.
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[]When you close a location, shuffle the remaining boons into the location deck and place them under the location ([]and automatically acquire the top card).
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ROLE: LUNATIC
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POWERS
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Handsize 4 []5 []6
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If the top card ([]or card underneath the top card) of the blessings discard pile is a Blessing of the Gods, add 1([]2)([]3) to your combat check.
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After your first exploration, examine the top card of your location deck; you may immediately move to another location.
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[]You may discard a random card to shuffle the blessings discard pile. ([]If the discarded card is a Blessing of the Gods, recharge it instead.)
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[]You may bury a card to add d10([]+1)([]+2) to your Strength, Dexterity, or Constitution check.
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[]When you discard Blessing of the Gods for its power, recharge it instead.
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[]When you reset your hand at the end of your turn, you must recharge all cards in your hand instead. At the start of your turn, draw up to your handsize.
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My second Hombrew character, Magnus the Nomadic Wizard. He's practically a hermit.

Magnus
Human Wizard

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SKILLS
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Strength d6 []+1 []+2 []+3
Dexterity d6 []+1 []+2
Constitution d6 []+1 []+2
Intelligence d12 []+1 []+2 []+3 []+4
___Arcane: Intelligence +1
___Knowledge: Intelligence +3
Wisdom d8 []+1 []+2 []+3
Charisma d4 []+1
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POWERS
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Handsize 6 []7 []8
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Examine the top card of your deck at any time; if it's a spell, you may play it for its power as if it were in your hand.
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When you acquire a card with the Magic trait, you may immediately explore again.
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Add 1,([]2) to your check to recharge a card; ([]if you succeed the check by at least 4, you may put the card underneath the top card of your deck instead.)
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CARDS
Favored card type: Item
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WEAPON 1 []2
SPELL 6 []7 []8 []9
ARMOR 1 []2
ITEM 5 []6 []7 []8
ALLY - []1
BLESSING 2 []3
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BASIC DECK
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1 Quarterstaff
2 Strength
2 Arcane Armor
1 Force Missile
1 Invisibility
1 Leather Armor
1 Codex
1 Potion of Vision
1 Holy Water
2 Blast Stone
2 Blessing of the Gods

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ROLE: THAUMATURGE
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POWERS
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Handsize 6 []7 []8 []9
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Examine the top card of your deck at any time; if it's a spell ([]boon with the Magic trait), you may play it for its power as if it were in your hand.
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When you acquire a card with the Magic ([]or Divine) trait, you may immediately explore again.
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Add 1,([]2) to your check to recharge a card; ([]if you succeed the check by at least 4, you may put the card underneath the top card of your deck instead.)
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[]When you play an item for your combat check, add your Knowledge die to the check.
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[]You gain the skill Divine: Wisdom +1
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[]You may use Knowledge in place of any skill to acquire a boon with the Magic trait.
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[]At the start of your turn, you may banish a card to search your deck for a card and put it into your hand.
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ROLE: FORCE MAGE
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POWERS
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Handsize 6 []7 []8
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Examine the top card of your deck at any time; if it's a spell, you may play it for its power as if it were in your hand.
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If you acquire a card with the Magic trait, you may immediately explore again.
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Add 1,([]2),([]4) to your check to recharge a card; ([]if you succeed the check by at least 4, you may put the card underneath the top card of your deck instead.)
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[]You may discard a spell to ([]have a character at your location) roll a d10([]+2) instead of your(/their) Strength or Constituion die on any check.
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[]During your encounter, reduce any damage dealt to you by 1,([]2).
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[]You may recharge a blessing to recharge a random card from your discard pile; you may not play this power during an encounter.
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Edit: Updated

Hi guys. I'm fairly new here; been around the moment I got my hands on Rise of the Rune Lords; mostly to check on FAQs and add-on content. I've decided to contribute some ideas to the community because I largely love brainstorming stuff.

In any case, I'd like to lay out my design philosophy on this character. After playing through Adventures 1 to 4, I've largely noticed that you can get through the whole/most of the adventure path by just adding skill feats to your primary combat feat. Secondary feats and constitution went largely ignored and the reason to branch out in building your character was somewhat of an illusion. I chose to give more meaning to secondary feats through synergy with power feats; akin to Sajan Drunken Master Fortitude check to recharge a boon with the Liquid trait.

NOTE: I have yet to actually play test the character. I will eventually. The largest concern I foresee with integrating skill checks on power feat is how much it would interrupt the flow of the game. I would greatly appreciate any comments or suggestions.

Without further ado:

Ist
Female Catfolk Monk
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SKILL FEATS
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Strength d6 []+1 []+1
---
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
---
Constitution d6 []+1 []+2
Fortitude: Constitution +2
---
Intelligence d6 []+1 []+2
---
Wisdom d6 []+1 []+2 []+3
Perception: Wisdom +1
Survival: Wisdom +2
---
Charisma d8 []+1 []+2

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POWER FEATS
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Handsize 4 []5
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To begin your combat check, you may roll your Dexterity ([]or Acrobatics) die ([]and add the Magic trait).
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You may play any number of blessings on your combat check; recharge them instead of discarding them for their power.
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[]If you would fail a check by at most 1, you may bury a card to succeed.
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CARD FEATS
Favored card type: Blessing
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WEAPON - []1 []2
SPELL - []1 []2 []3
ARMOR -
ITEM 3 []4
ALLY 4 []5 []6
BLESSING 8 []9 []10
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ROLE: WEATHERED BUDOKA
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POWER FEATS
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Handsize 4 []5 []6
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To begin your combat check, you may roll your Dexterity ([]or Acrobatics) die ([]and add the Magic trait). ([]You may recharge a spell with the Attack trait to add its power to the check.)
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You may play any number of blessings on your combat check; recharge them instead of discarding them for their power.
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[]If you would fail a check by at most 1 ([]2), you may bury a card to succeed.
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[]You may use Survival in place of any skill in checks caused by your location.
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[]Reduce any Noncombat damage dealt to you by 1 ([]2).
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[]After your first combat check in your encounter, you may succeed at a Fortitude 6 check to draw 1 ([]or 2) card(/s).
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ROLE: INTERVENER
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POWER FEATS
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Handsize 4 []5 []6 []7
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To begin your combat check, you may roll your Dexterity ([]or Acrobatics) die ([]and add the Magic trait). ([]You may succeed at a Perception 6 check to reduce the difficulty of the check by 1.)
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You may play any number of blessings on your combat check; recharge them instead of discarding them for their power.
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[]If you would fail a check by at most 1, you may bury a card ([]or the top card of your deck) to succeed.
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[]You may use Survival in place of any skill in checks caused by your location ([]or checks before you act).
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[]Reduce any Noncombat damage dealt to you by 1.
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[]If another character at your location would fail a check to defeat a bane, he may ignore the result and have you make the check instead.
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