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I've recently started putting a small group of players through Life's Bazaar, we're having a ball, just about to descend into the malachite fortress. The bits that my players have enjoyed most thus far have been the roleplaying encounters - they loved interogating the guards in the first scene, discussing what might be going on with Jenya, talking to the kids at the orphanage, and (particularly) trying to find out what Keygan Ghelve was hiding. What scenes in the rest of the adventure and in subsequent adventures should I try to expand to keep up this kind of roleplaying? Are there NPCs from later in the series I could introduce early to keep the players talky skills amused? Any ideas much appreciated. M
Given the placement of Sasserine in Greyhawk; across Jeklea Bay from the Hold of the Sea Princes and next to the Amedio Jungle, would it be fair to say that the city would be under the control of the Scarlet Brotherhood? Is there anything in the adventures that contradicts this or would make it a problem?
Hi all, in a couple of weeks, another couple of weeks away from the hardcover release, I plan on starting to run the Shackled City; I've got Life's Bazaar and Flood Season in magazine form, but will rely on the hardcover to get me through the rest ... You've mentioned changes to Life's Bazaar like dropping Kazmojen fighter levels, but also things like relocating certain scenes and having notes on how to generate characters for the adventure path. Any chance of posting up some tidbits here, so that those of us just about to start adventuring in Cauldron can kick off our campaigns hardcover style? M
In one of the latter Shackled City adventures, there is a side-bar for approximating monsters that are in the FF with standard MM critters (I can't remember any particular examples, but they were on along the lines of "Demodand = 12th lvl Gnoll Barbarian" etc..). It made me wonder whether an article tieing up a bunch of these kind of questions could make it into Dungeon - I don't know much about either Eberon or Forgotten Realms, but an article that ran something like: (FR god name) is the god of healing and mercy in the Realms - in an Eberon campaign, replace this god with (Eberon god name), in Greyhawk, use (WoG god name). Drowe are a common adversary in Forgotten Realms, in Greyhawk, replace the average Drowe with 2nd lvl Hobgoblin Fighters with the (whatever) feat, in Eberon use (whatever). You could touch on all the major setting elements of each campaign and suggest equivalents, races, dieties, specialist feats, specific artifacts etc ... in cases where a direct port was possible, suggest ways to make the imported thing fit the flavour of each campaign. You could have a side-bar listing equivalent places in each realm too, so that if a Greyhawk adventure is set in say the Barrens, where roughly equivalent places exist in the Realms and in Eberon. I'd write the article myself, but I'd need a bunch of books to do the research ;-) Do you think it has any mileage/appeal? M
Reading the rather decent Isle of Dread article in the current issue, I was struck by the fact that if I wanted to run the adventure, I'd really like to give the players a copy of the diary entry that leads them to the Isle - I'd rather not give them the magazine to read (au revoir suspension of disbelief), and don't really have the time to print it up, so I was hoping to see a version of it (preferably in a nice olde worldy hand written font) in the PDF support for the issue - but no. Any chance of seeing this and similar things on the website? |