robgrayert's page

10 posts. No reviews. No lists. No wishlists.




So, considering that this Adventure Path mainly takes place in sub-zero temperatures, what happens if someone decides to cast Create Water? I figure if they cast it into a closed container then it's (probably) all good, at least until it gradually cools - but can my PC's use it to coat things in ice or build ice barriers or cause hail or snow or ... ?

I'd generally default to "a spell can never duplicate the effects of a higher-level spell", but then again ... physics. If I was in sub-zero temperatures and could suddenly produce gallons of water wherever I'd like, I'd expect it to freeze, and I'd expect that frozen water to have *some* effect.


1 person marked this as a favorite.

Does anyone know of any pre-existing modules/adventures/paths that could be easily relocated to The Stolen Lands? I'm now running a second team through the area, starting at lower levels - partially to eventually fill kingdom roles, but also because WOW this area has been well-developed by the main team of PC's.

The B-Team is currently level 6, if that helps. And the A-Team is most of the way through Varnhold Vanishing.