Kess

Joe Mamma's page

17 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

Have to agree with what most other folks are leaning. Even though the Pally isn't one of my top classes, I've looked at building a PC without Divine Grace (Oath of Chastity/against Savagery, Gray paladin, Martyr, and Tortured Crusader to name a few). I've never had the want to make a Child of AnA; it felt like one of the weaker Fighter archetypes, which is saying a lot since all of my PCs end up having some casting options.


1 person marked this as a favorite.

My favorite style is the Rogue (or Rogue-adjacent swashbuckling type, since the base class is often on the low end of power in many systems). While I never did the tropey stuff like stealing from the party / switching sides in a combat / prioritizing myself over others; I loved the benefits of high Dex (stealth, flashy acrobatics, decent AC) and trying to use a decent Int and Wis for off the wall shenanigans in and out of combat.

I've tried to get out of that shtick, but it's easy to fall back in to at least parts of it, and seemingly only really succeeding once. My Cleric (PF) took the madness domain for a touch of chaos to combats, but stayed pretty true to using debuffs, AoE control, and the occasional heal to keep the party running. I built a mythic Meduim (+VMC Bard) for "Wrath of the Righteous" that could buff teammates to the stratosphere while being an okay tank, but the game died early in the same book (4?) I brought her in. A pure Bladesinging Wizard (5e) became more of an arcane trickser in everything but name, dancing in and out of combat with quips to draw foes. And my current Warlock/Sorcerer multiclass (5e) built to bend the action economy to heal my allies, has became fond of illusion and enchantment magics to distract or misdirect instead to mitigate damage (and the need to heal).


1 person marked this as a favorite.

I had a silly build using a Samurai with most feats going into Unconquerable Resolve (can also be done with a Kinetic Knight, as they get the Resolve class feature at lvl 3). Every time you use Resolve, you also gain 1 temp HP per HD, stacking with the number of times you've taken the feat. So if you went crazy with it (probably not optimal...), at level 9 as a Human Samurai, you could have taken the feat 6 times, giving you 9(HD)×6(feats)=54 temp HP at a minimum of 5 times per day. At 20, you could have 10 uses that each give 20x11=220 HP.

Resolve can be used as a standard action to remove conditions, and more importantly as an immediate action when dropped below zero HP to stabilize yourself.

Toss in the Yojimbo archetype so you can use your Resolve feature on others, and/or the Headband of Deathless Devotion to boost Resolve by 2 class levels.


2 people marked this as a favorite.

Pretty sure the Rogue is my "spirit animal", so to speak, regardless of game system. In my last few games I have tried to move away from that style (sneaky/sly/subtle, not the backstabbing/stealing from the party schtick), but each character did sort of migrate back that direction.
I'd love to try playing an Inquisitor, Vigilante or Occultist one of these days as a pseudo-Rogue, thanks to their customizability, but at this point my Pathfinder 1 options are limited to GMing. Some day, maybe.


1 person marked this as a favorite.

Pathfinder is a game you play with friends; have fun, and remember that the others at the table are there to have fun too (including the GM/DM),


1 person marked this as a favorite.

Gunner Squire (Gunslinger)
Pack Mule (Fighter)
Weapon Bearer Squire (Fighter)
Combat Healer Squire (Paladin)

I'm sure there are a few others that can be molded to fit your specific theme, but the above are all magic-free (until 4th lvl for the Pally). Hopefully you can retrain some levels once you feel the character has grown into a true adventure/hero.