I use the 1 silver = 1 credit conversion and let my player find a Golarion-era revolver at an antique/junk dealer on Absalom station. I'm make the ammo harder to find, but they have a mechanic in the party who's particularly focused on ammo and an operative with a creator capsule, so it's not a huge hurdle to let them use it within the fiction.
Fumarole wrote:
It's true. They're really excellent, pretty much across the board. They're also some of my favorite things to collect. I'm excited to have more available for PF and SF now, too.
For me, it's making sure the dragon stays mobile. It's really easy to sit with them like seeming tanks on the ground, smashing and biting. But they're way easier to kill that way and less fun to fight. Keep them flying in and out of range, strafing the party with their breath weapon when possible. With this dragon in particular, 250 feet of movement can keep it harrying your party for a while without taking an absurd amount of damage. Spend a turn or two using its bite attacks and make sure to cast Dominate Person on the characters to sow confusion between them--then do it literally with the At-Will confusion spell. The hardest part for me in running any dragon encounter is to make sure I, as a GM, remember all of the abilities and spells the dragon has. It might be good to plan out your first few turns with the dragon based on how you expect your party to react. Like, maybe spend the first turn dominating someone, then fly just out of range enough to be frustrating, second turn strafe them with suffocating breath, plan for a second dominate casting, use the bite attacks, and then find a suitable target for disintegrate.
Sebastian Hirsch wrote:
I'm pretty late to the party on this one, but is there a way to get that for the Roll20 version? It doesn't have anything but the interior map. |
