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I'm playing a Sorcerer in Age of Worms, currently at level 17. Never played a high level arcane caster before and therefor don't have much experience with high level spells. Guides are useful but I feel experience from more than 3-4 players is better.

I can find tons of information on most spells, but it's been problematic finding info from players on this spell, but finding loads of pages discussing "Freedom of Movement" and other things related to "Freedom" :/

But anyway, has this spell been useful to you in your adventures? Have you used it often? Is it worth it as a spell known for a sorcerer? Have you wished you had it when you didn't?

Looking for both general advice and discussion about this spell as well as if there are easier ways for our party to deal with problems this spell would solve. The rest of the party is a Cleric, Paladin, Arcane Trickster and a Fighter, and we have a Ranger cohort.

Thanks


Hello, I’d like some fun or interesting advice/opinios on the following build.

We’re playing Age of Worms that DM converted to Pathfinder.– very undead heavy campaign.

This is a 12th level gnome sorcerer, arcane bloodline, that is focusing on illusion spells.
The idea is to take spell focus and greater spell focus, which I have done, and at level 15 add 2 more to the illusion DC with the bloodline power. That with the gnome +1 to illusion DC and possibly the +1 DC with metamagic feat (bloodline power) will give a total +6 DC to illusion spells @ lvl 15.
I have 23 in base charisma now and +2 from item for a total of 25 (+7 modifier)

I still have color spray for example and and the DC is 20 (10 + 7 charisma + gnome +1 and spell focus and greater spell focus +2)

We use Pathfinder rules, mostly core only though some 3.5 material is allowed but each spell/feat has to be approved with the DM. Also, we use 3.5 versions of some of the spells – for instance Protection from Evil and Mind Blank. As a rule of thumb, extremely powerful spells or feats are not allowed.

Feats I have so far:
1 Heighten Spell
1 Sorcerer Bonus Feat Eschew Materials
3 Spell Penetration
5 Greater Spell Penetration
7 Leadership (halfling ranger)
7 Bloodline Feat Spell Focus Illusion
9 Greater Spell Focus Illusion
11 Rapid Metamagic (3.5 feat that our DM changed this to have prereq. 11 ranks in spellcraft and it is a must to get the Quicken Spell Metamagic feat which is generally banned for spontaneous casters in our game).

I’m thinking to get Empower Spell and Improved Initiative as bloodline feat at level 13, and Quicken Spell at 15 level. Haven’t decided on anything else.

My Spells so far are at level 12.
(Spells within the parenthesis are spells I’m thinking about selecting when I can)

0 level
Acid Splash
Detect Magic
Dancing Lights
Disrupt Undead
Prestidigitation
Ghost Sound
Silent Portal (this is a 3.5 spell)
Read Magic
Light

1 level
Color Spray (basically because of high illusion DC and the Heighten Spell Feat)
Shield (I have bracers of Armor so I changed to this from Mage Armor)
Identify – bloodline spell
Featherfall
Protection From Evil
Magic Missile

2 level
False Life
Invisibility – bloodline spell
Blindness/Deafness
Mirror Image
Rope Trick
Resist Energy

3 level
Fireball
Dispel Magic – bloodline spell
Greater Magic Weapon (for cohort)
Haste
Slow

4 level
Shadow Conjuration
Dimension Door – bloodline spell
Phantasmal Killer
Orb of Force (Bloodline Spell – New Arcana at level 9)
Enervation
(Ruin Dvelvers Fortune at level 13) – it is 3.5 spell

5 level
Shadow Evocation
Overland Flight – bloodline spell
Telekinesis
(Persistent Image at level 13)
(Mirage Arcana at level 15))

6 level
Greater Dispel Magic
(True Seeing (bloodline spell at 13 level)
(Veil at level 13))
(Greater Heroism (Bloodline New Arcana Spell at level 13)
(Mass Suggestion at level 15)

7 level
(Greater Shadow Conjuration at level 14)
(Greater Teleport (bloodline spell at level 15))
(Limited Wish at level 15)
(Mage’s Magnificient Mansion at level 17) – note, planning on chaning Rope Trick to Command Undead at level 16)

8 level
(Mind Blank at level 16 (we use 3.5 version of this spell))
(Powerword Stun (bloodline spell at level 17)
(Greater Shadow Evocation at level 17)
(Polymorph any Object (Bloodline New Arcana Spell at level 17))
(Form of the Dragon III at level 19)

9 level
(Weird at level 18)
(Wish (bloodline spell at level 19))
(Freedom at level 19)
(Mage’s Disjunction at level 20 – it hasn’t been decided but I think we will use the 3.5 version of this spell, that’s why I don’t take it at level 18)

I’ve been back and forth with a lot of feat and spell selection, and if I should change out lower level shadow conjuration/evocation spells when I get the higher version, but I think I will keep my thoughts to myself for now, hoping for a new, fresh and fun perspective ☺

If anyone is interested in giving his/her opinion in feat and spell selection and possibly give a reason for said selection it would be much appreciated. Thanks ☺


Hello folks,

Veil 6th level spell. Illusion (glamer)

"You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble."

My question:

Lets say that there are 10 targets that could be affected by veil, both friends and foes. When casting this spell can I control for each target what creature they will look like. One will look like a dog, one cat, 2 bats, 2 ogres etc.? Or do they all have look like the same creature?

Another example.
Lets say that my party of 5 humans meets a group of 5 ogres. Could I cast veil once and make us humans look like Ogres and the Ogres look human? (following up with mass suggestion to suggest that take care of their enemies quickly).

What do you guys think?