| poodle |
I was thinking about playing a thief pretending to be a monk. It seems to me that the thief would kick the monks butt (which is wrong).
I would take two weapon fighting as my feat (and improved initiative if I was human) and use a quarter staff. I am now doing the same damage at the same minuses but have the advantage that I can use the staff as a two handed weapon for one attack for extra damage. Also I can attack oozes and other things without worrying about touching them.
Instead of being able to use my wisdom to improve my AC I would just wear light armour under my robes giving me a better touch AC.
I would take as much bluff as I could so that I could feint in combat for extra damage "It is an ancient manouver taught in our temple called 'two soggy plums' really".
I know that in a bare knuckle fight the monk might thrash me but I would be a mug to do that when I could use a weapon instead. I know that monks get cool abilities later on but I would get rogue tricks. I know monks have great saving throws and movement but it never really seems to matter. As for spider fall, if you have tumble you should be able to survive a 20 ft fall anyway.
The rogue has the advantage that he doesn't need to spread his stats as badly. I know the monk gets faster and his armour class improves but by 5th level you would hope to have picked up an item that improves AC. Apart from charging distance there is no real advantage to being faster apart from jumping (another skill that isn't used very much).
One important advantage is that the rogue can use crossbows and shortbows instead of shuriken and javelins.
Heck if you class dip into sorceror or wizard what abilities does the monk really get that you couldn't copy. Mage armour, feather fall, expeditious retreat, ...