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So the title says it all. My friends and I are starting a new campaign where we'll be level 3 and be going to 7 or 8. I really want to try sword and shield but I can't decide how I want to do it. I've considered two weapon fighter and ranger but I just can't nail down how to do it. I know I can get shield master and shield slam as a ranger very early but I like the simplicity of a fighter and not having to worry about spells and an animal. I'm almost definitely going to be human.

As for group composition, we definitely have a sorcerer, barbarian, and an archer paladin. I figure the utility of a sword and board character can be beneficial to the group. So yeah, any suggestions?


I'm in a game as a level 10 ranger and I'm not satisfied with my current character and am wanting to reclass into fighter. I have some questions about this though. I know it costs 10 x class level (10) x number of days to retrain and that ranger has synergy with fighter so that would cost me 5000 gold to do plus the money it will cost to retrain my odd level feats which I believe will be another 5000 gold. My character already has decent stats for what I'm wanting to retrain to so I don't need to pay for retraining ability points.

This might be something basic that I just missed, but what happens to the skill ranks I got as a ranger? Do I erase those and reapply skill points as a fighter or is that going to cost additional money?


So in my group's main game, my level 13 fighter has at least 2 1/2 months of downtime and around 7200 platinum to blow on stuff. He's a falchion crit fisher and I have 2 weapons to do stuff with (I already have a lot of magic items so my weapons are what I want to upgrade).

My main weapon is a weapon that the DM gave me in a story event that levels up every 4th level (12, 16, 20) and is a +2 with +2 equivalent enhancements meaning I can only get it up to +4 maximum. I can only upgrade the enhancement bonus, I can't add anything else to it but I also have another +1 adamantine falchion that I was going to do something with.

I was considering putting Ghost Touch and maybe something else on it but then I was also considering Dancing and Called just to have it out there swinging at stuff. If I get Ghost Touch then that throws out Dancing and Called so I'm not sure which I want to get. We've faced incorporeal creatures before (only 1 encounter but there could always be more) so I'm thinking Ghost Touch just to be safe. If I do go Ghost Touch, what else would you guys recommend I go with? Maybe a burst enchantment?


I'm playing a two handed fighter (falchion crit build) in one of my campaigns and he is level 11 currently. My DM gave me a home-brew falchion that is equivalent to a +2 and improves at 12, 16, and 20. I can't do anything with it myself but I also have a +1 admantine falchion that I had made before I got the other sword.

The home-brew one has 10 rounds per day as a swift action of the following:

2D8 of physical sand rock damage on crit
+2 to confirm crits when active

I'm not sure what to put on my other weapon. I'm currently sitting on 3700 platinum after a big payday and trying to figure out what to put on it that would be useful. I was thinking Returning because I drop weapons a lot.


Hello Paizo, this is my first post here and I was looking for some advice for a level 5 character I'm going to be rolling for the next game session my group is having (it's going to be a 25 point buy and we have 8000 starting gold).

I am going to be making a human fighter who goes with the TWF sword and shield style and I was wanting advice on what I should pick. I was thinking of the weapon master archetype and having scimitar be his main weapon and also having a spiked heavy steel Bashing shield.

I was thinking my feats would be something like this;

1: Two-Weapon fighting, Improved Shield Bash, Weapon Focus Scimitar
2: Combat Expertise
3: Power Attack
4: Weapon Specialization Scimitar
5: Improved Sunder

I picked Improved Sunder because I wanted to eventually make this guy a crit proc build with the scimitar (I would eventually take Improved Critical: Scimitar and pick up a critical feat) and also have the Sundering Strike feat so I can sunder on critical hits. But maybe there are better things I could do or maybe a better archetype. I like some of the things weapon masters get later on but maybe there's a better choice. What do you guys think? I'm still fairly new to this as well so maybe I overlooked something. Thanks in advance.