| poisonbite01 |
So, I'm starting with the Pathfinder Modern (referred to as "PFM") system because I like the flexibility of the "Modern Hero." This is what I have so far.
Character Creation:
Race- Created using the Advanced Races Guide (9-12 rp). The races include Colonial, Soldier, Seeker, Scholar, Minicon, Worker, and Triple-changer, stats to be posted later.
Attributes- Rolled normally depending on campaign, modified by the chosen race.
Class- Using Modern Hero rules, linked here: http://www.d20modernpf.com/characters/modern-hero-base-class
Feats- A few homebrew feats have been added to the list, available for both PF and PFM, minus anything connected to a magical ability or spell-casting class feature. However, anything that requires the Human subtype can be chosen by Colonials, the Orc subtype can be chosen by Soldiers, the Elf subtype can be chosen by Scholars, the Dwarf subtype can be chosen by Workers, and the Halfling subtype can be chosen by Minicons.
Skills- Most of the skills remain, though a few have been replaced and a few added.
REPLACE: Handle Animal = Handle Primitive A.I. (Int), Heal = Medic (Wis), Spellcraft = Sparkcraft, Use Magic Device = Use Ancient Device (Cha)
ADD: Drive (Alt-mode)(???), Knowledge (Civics)(Int), Knowledge (Technology) (Int), Knowledge (Spatial) (Int), Knowledge (Arts)(Int), Knowledge (Tactics)(Int), Pilot (vehicle type)
The drive skill also gives a competence bonus equal to 1/2 its ranks to the Pilot skill when maneuvering a vehicle similar to their alt-mode (or to Ride if they have an animal alt-mode)
Alt-mode: This is the big one, obviously. At character creation, each Cybertronian selects an alternate mode to transform into. There are three groupings: Land, Aquatic, and Flight. Each type has numerous subtypes, to be detailed further below. They also get a bonus feat that is only usable/applicable while in vehicle mode, chosen from the feats labeled with a "V." A few of the Subtypes get additional vehicle feats as well, though that might change depending on balance issues. They also choose the size of their alt-mode, which is a seperate choice and does not affect the alt-mode, except for in the ways that a modified size would (i.e. more bash damage, bonus/penalty to CMB/CMD/attack rolls/AC, etc).
Equipment: Not entirely sure if I want to use the Modern system or the Original System for money, but I'm definitely using the Original system of weapons, since the guns in Modern are much more powerful than I'd like. I think I'll just rename the bows and stuff to more sciency sounding weapon names, such as bows become blasters and arrows become blaster cells, crossbows become photon cannons and bolts photon charges, etc.
Other Changes: Obviously, we'll need to come up with a bunch of fun rules for combat in vehicle mode, including ramming attacks, alt-mode maneuvering on the battle-field, rules for vehicular flight, and we'll also need to figure out zero-g combat.
WHAT I NEED: Links to online documents, other RPGs to look at, and assistance coming up with ideas/refining what I already have.