Mogmurch

patrickbdunlap's page

Organized Play Member. 29 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




Sorry, I am sure you get these questions all the time. Just did my first PFS game at a con, I see the participation info on my account now.

The Advancement Point Boons points seem pretty self explanatory. I now have 101 points, the items I can purchase have a cost associated with it. I choose what character I have registered to apply what boons to which.

The other two, Conical Boons and Game Rewards, all have a purchase cost of 0. So what do I do with these?

Ex: Society Connections - one time Downtime benefit. - Downtime, but what do I do with it?

Ex: To Seal and Protect: A destroyed NPC will have consequences. - OK, is there a reason to buy?

Ex: Help low-level PCs at your table by increasing their Hit Points as part of a Level Bump. Must be Liked by Radiant Oath to obtain. - I'm not sure how I would even be liked by Radiant Oath.

There really are not very good instructions telling you want you are suppose to do with all of this. I have been using Pathbuilder to build out my characters, the character profile on this site seems very vague. When I go to a in person Society play, do I just print out a copy from Pathbuilder and present that with my PFS ID?

Thank you for the replies.


Question about the cantrip: Figment. If you are creating an illusion of something that normally would give off light, would the illusion give off light?

Ex: A torch in a dark room. Would you be able to see with the illusion, where you normally would not?

And if, yes, does that light end at the 5' area effect or is it considered an emanation from the effect, like sound is?

Thank you for any replies.


Did my first organized play for Pathfinder Society at the recent GrandCon in Grand Rapids, MI and I submitted my sheets at the end of each game with my Society number.

Have not seen anything show up here. Just not sure how that works, I have the sheets they gave back with the post game results, treasure, XP, etc. So my character would have raised a level. Do I just increase it, apply the treasure and it's ready for the next organized play?

I am sure this question has been asked a hundred times, sorry for the repetitive post. I did try and search the forums but didn't see anything.

Thank you for any replies.


Can a undead Thaumaturge character drink and heal from their own Chalice?

At first I would think "yes" but then in the Drain it notes (healing, positive).

Thank you for any replies.


Hi all. I am using Pathbuilder 2e and, I think this is a new option but I am not sure if it was there before, being able to choose a mixed race heritage.

I am currently rolling up a Goblin but now I see I can choose Aiuvarin (Elf) or Dromaar (Orc) mixed race heritage.

I like the feature but I just want to make sure I am using official core rules and not something non-core as I want to play this character at a convention and possibly official Society play. I assume with the resent updates and such that this is a rule update.

Thank you for any replies.


As the subject says, new to PF and trying 2e. Have played D&D since AD&D1E to 3.5 so experienced, mostly with Wizards so uses to complicated characters, actually enjoy them.

Going to GrandCon in Grand Rapids, MI this weekend and, if allowed, plan to play this character from 1LV and advance him through the 4 Friday PF2e low level games, up to 3rd or 4th.

I think my biggest issue with the Alchemist is that there is a LOT of errata for them in 2e so I have watched a lot of videos on updates. Just want to make sure I have things right. Here are my assumptions, please correct if I get something wrong.

Crafting:
1. Alchemy: You can use regular crafting with the regular rules to create alchemy items that have no time restriction and no quantity limit. These cost money to make, take X amount of days to do. You can even sell these if you wanted to.

2. Advanced Alchemy: You can use reagents to cook up [4 + Intelligent mod per day]. These only last till your next daily prep (aka, ~24h). Use them or loose them. These are best for handing party members healing potions and such.

3. If you have an Alchemy Familiar, they can produce 1 extra reagent per day.

4. Quick Alchemy - Create Consumable: During your daily prep, you can create [2 + + Intelligent mod per day] of "Versatile Vials". This is the MAX you can hold per day. These last ~24h and can be used to create potions on the fly (1 Action).

5. Versatile Vials: After using X number of Versatile Vials, you can spend 10 min foraging to gain the components to create 2x more vials. You can never go past your MAX allotment.

5. Quick Alchemy - Quick Vial: You can create a alchemy items that must be used in 1 Turn. The duration of it's effects cannot last longer than 10 min. These have 0 cost, are unlimited, takes 1 Action to create.

6. All Versatile Vials are acid by default until a reagent of some sort is added.

Formulas:
7. When you advance in levels, you can automatically transcribe the higher level formula for one already known, "figuring out how to improve it".

Research Field - Bomber:
8. On the fly, you can change a Versatile Vial from acid to either fire, cold, electrical without a Action cost

Feat - Quick Bomber:
9. This feat allows you to bypass the Action cost to prepare a Versatile Vial or Quick Vial. Not clear but assume this ONLY works for bombs and no other alchemy item.

OK, that was a lot, and this is just 1LV. Thanks in advance for any feedback/corrections.