palidine40's page

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Darkvision doesn't give you automatic success on perceiving everything in the dark, clairvoyance doesn't mean you get an auto success at spotting your spell target if they're stealthing, any other perceiving sense doesn't get auto success against stealth. That includes any type of sensing ability (hearing, taste, smell). If a sense can be used to perceive, then it can fail. Gods could be the only exception (GM rule, betterment of the story). Some sense that are less fallible, scent, can still be beaten by a red herring, literally, but work to give a guestimate (correct 5x5 area) otherwise.

This discussion has been so far off. Circular. To detect, you sense, which can be contested with perception and stealth.


I made a home brew multiverse setting. The pc's start out as space mercenaries that are crew on a nice sized ship and end up going from place to place "solving" problems for cash (being contracted out by the captain of the ship.) The pc's travel a few planets getting their bearings (so they understand the setting at first, and how to play) but are soon caught up in a rivalry between their mercenary captain and the captain of a few other merc ships that are trolling their part of the Federated Union for contracts. A few conflicts happen planetside, then the pc's ship and a major competitor both get to work on a similar contract.

This sets it up for a few fights with the opposing ship on a harsh garbage planet, a secret lab below the surface, and a dangerous cult that has entrenched itself onto the planet. Later in the game they get shot onto (they could've snuck if they wanted) the opposing merc ship to steal something from the enemy vault and escape the ship in-cognito.

At this point, the pc's are stuck on a midevil fantasy (with some psi/high-tech relics) and are trying to figure out how to get back to the mothership since they lost their shuttle to some officers screwwing something up.

... really wish i had a few more solid players in my game. Twin Cities, MN (northeast part)

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