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(Spoiler alert if you are from my group Onsdagsholdet) We are a group of 7 who meet once a week and play through some long campaigns. However, it sometimes happen that a number of us cannot come, and these days we cannot proceed with the main campaign. I have decided to make a loose campaign where the characters can come and go. I have come up with Sanctuaries. The premise is swiped from this Reddit thread:
"The premise of the campaign is that the world was magicless and monsterless until a cosmic cataclysm merged two planes together. In the ensuing chaos, many many people lost their lives as the world rearranged to become stable and monsters flooded the land. Old nations and rivalries were shattered, and the people began to live in sanctuaries; banding together to withstand the horrors that now stalked through their world. So this game started 100 years later, and now the sanctuaries are mostly secure."
I am too busy to really put work into this, so I planned to wing it (I have a lot of GM experience). But then it came to me: Why not crowdsource this? Thus, I will ask the Paizo board for help with resources. In return, I will do one of my famed reviews of every gaming night and out it here for your entertainment! So, building on the campaign premises, the characters will start in one of these sanctuaries. I envision it as a strongly walled town with about 2000 inhabitants. The town is placed on a river, from which a large part of the town's food is gained. The river is also the only link to other sanctuaries - 1 or 2 others are known along the river.
So what I need from you: A name from the sanctuary.
The characters will be level 1, 15 point buy. The party will be 2 to 3 people strong. Looking forward to your input :-)
I asked around before for advice about which character to play. Thanks for your replies everyone, you helped a lot. I have finally decided: The Chosen One it is. The reason? I felt like having an animal companion, and waiting 5 levels for it (the Arcane Druid - a wizard with the Animal Ally feat) was too long. On top of it, my brother made a joke about herding mammoths, and it came to me: Using Smilodons to herd woolly mammoths! Brilliant! The Chosen One is from the Land of the Mammoth Lords, and comes from a tribe which have tamed smilodons and are using them to herd mammoths. For some yet-to-be-decided reason, he has decided he is The Chosen One. Possibly he went on a trip south, and saw everyone else herding sheep using dogs, and jumped to the logical conclusion. The smilodon will start off as a large kitten, and grow large and powerful. So, I have decided on a concept. The next step is building the guy. Here goes: The Chosen One
15 points
Flaw: Pride
I want him to mainly do crowd control and buffs, with the occasional blast. The Chosen One has others do the hard work!
Feat choice list, offensive build: 1 Toughness, Boon Companion
Feat choice list, defensive build: 1 Toughness, Combat Casting
A note about Craft Rods: I want to use it to make metamagic rods. Dazing Spell for 7000 gold? Yes, please! I see two problems, however: First, how do I switch easily between them? I might have to fit Quick Draw in my feats. Second, how can I get enough spellcraft to make rods with feats I do not know? The DC is 28, but I can only reach a spellcraft of 13 at level 9 (class skill, 9 ranks, 13 int). How can I scrape together the last 5 skill points needed to take 10? And, which 1st lvl feat for my sabertooth tiger? Thoughts?
So, my group will start a new game soon - this time I am going to be a player after GMing for many years. We are going to play a Paizo adventure path - the GM will not tell us which, as he feels the title spoils the ending of the first book. Fair enough (and please do not spoil it for me if any of you can guess which one form that little information.) But what to play? Sooo, many cool options, so I turn to you. The party so far:
All are good optimisers, so it is not very important what I make - even with an unbalanced party we should be fine. And, well, the cleric and the barb/vivisectionist have most roles covered between them anyway. I have a number of ideas: The Chosen One - sylvan sorceror with low wisdom and extreme levels of arrogance. Is convinced he is The Chosen One, and get absolutely baffled when things do not go exactly as he planned. Urban Barbarian / Beastmorph Alchemist - a very versatile take on the switch hitter. Uses reach weapon, Combat Reflexes, Dispelling Bombs, Infusions and the healing discoveries to have a trick up his sleeve for practically any situation, while still having the ability to hit people very, very hard. The Arcace Druid - Wizard, probably specialing in Conjuration. Using Nature Soul, Animal Ally and Boon Companion feats to gain a leopard companion, while still being a full-blown wizard. I'll probably make him a small, annoying elf. The Old and Tired Dwarf - A dwarven veteran of many wars. Enjoys the feel of metal armour on his body, and bashing in an orc's skull. Unfortunately, he was to old to prevent the tragedy that befell his home town when the ogres came. He was one of the only survivors, and took to wandering the world as a mercenary, to old to fight properly, and too depressed to care. It was here that he found out that he was an Empyreal Sorcerer, and now has a chance of redemption. Knife Master Rogue / Teleportation Wizard / Arcane Trickster - a distinguished nobleman, inspired by the Discworld Assassins. Well-educated, polite, handsome, and extremely adept at stalking you and cutting your throat. All of them sound like great fun to me. Your opinions? Or perhaps suggestions?
Hi guys, My Kingmaker campaign is nearing its end, and in my next campaign I am back to being a player after years of GMing. Whew! So, our next campaign is coming up. It is going to be a classic fantasy campaign, and I have decided on my character concept: The Chosen One! But not in the classic Wizard's First Rule etc. kind of way. This guy is convinced he is The Chosen One, and is loaded with arrogance. He is entirely unfazed by the deadliest of dangers, he cannot lose since he is Chosen after all, but if people do not immediately do as he says, or things do not go as he wishes, he is entirely baffled. How can they not do as he says? He is The Chosen One. I am uncertain as to class and exact background though, and that is where you guys come in. Inspire me! Campaign rules:
Core rules, Advanced Players Guide, Advanced Combat and Advanced Magic (or whatever they are called) are allowed, I can probably use other content as well if I ask him. I have an idea in my head. A summoner seems like a good choice for this concept. He is born with his powers, so he have not had to work very hard - good for the arrogance, and he even has the charisma to get away with it.
I don't think I want to blast a lot. The Chosen One does not get his hands dirty! Rather, I will focus on summoning and battlefield control. So a draft build:
Feats: Toughness, Boon companion (technically not allowed, but I am quite confident I will be allowed if I ask) Favored class bonus - extra spell known Traits:
Skills:
Spells: Mage armor, Enlarge, Sleep However, this build is merely a first draft.
Hi guys, I am about to start a Kingmaker campaign, and I am really looking forward to it. One of the things I really would like, is to capture to the mood of unexplored wilderness, and to that end, I would like some mood-setting resources.
I need: Player handouts (FenixFire007 did those already for the first three chapters, here: http://paizo.com/forums/dmtz2sqe?Kingmaker-Player-Handouts) The pics from the pdf. They are great, and I would like to print them. I can extract them myself, but if one of you guys have done that already, I might as well use those. Wilderness random event tables pr. terrain. Not as much wandering monsters, more like "you are startled by a rabbit" "a squirrel ate some of your food", etc. Terrain pics. Ie. pics of woods, plains, marches etc, as you picture them in the Greenbelt. Background sound effects for the different terrain types. For instance, a short 1-minute loop for when the PCs are first exploring a new hex. I am good at that sort of thing, so I will make and post some if no one else steps forward. Background music. A flute or lut for campfire mood, etc. I will collect the resources and upload them somewhere for all to enjoy :-)
Hi guys I recently leveled up with my witch, but I am a hat at deciding feats. Please help :-) My witch started a career as a hunter, so she is very good at perception and stealth. I have put some points into knowledge skills and spellcraft as well.
My first two feats were toughness and scribe scroll. I want improved familiar at lvl 7 so I can get a pseudodragon (even though they suck, but one of those fit my character concept). I will probably be taking arcane blast at lvl 11. The witch is poor against non-living opponents, and a bit of blasting ability would do much to help with that. I considered getting augmented summoning, but I need two feats for that, and the spell focus feat sucks. Combat casting would be nice, but a bit dull. Extra traits would be nice as well - I could put them in stealth and survival, which would fit well with the character concept. Breadth of experience, perhaps? +2 to all knowledge is nice. Suggestions, comments? |