
TSATpommes86 |
We will start a new Campain with a new Game Master. (Rotationsystem)
And we all have to play (over-)powered or "really broken"* Characters with a big Focus on Roleplay.
First I would play a Wizard (Conjurer)[Teleportation-subshool]
But two Campains before our new Game Master played a " Mystic Theug " and failed glorious on it.
So my question is should I play a Conjurer or a neutral Cleric/Conjurer/Mystic Theug ???
What and How would you do this?
(Traits, Feats, Spells, etc)
I have to bring a really op Char AND a really good roleplay Char to table.
I think our Group will be a other Wizard ("Glasscannon" Focus on pure Damage), a pure Rouge, a pure Cleric and a pure Paladin.
[*WHY?
Its because our new DM failed bravery in all magic Classes (Wizard, Theug, Skirnir, Paladin) as also in teamwork. -_- Now its his turn to DM and we all want to show him how to play good Roleplay, good Teamwork and the Concept of Powergaming. Overall we want to show him there is more in Wizards than just cast "Shocking Gasp" form Level 1 to 20! ]
ps: Sorry for my bad English!!! -_-