So my gaming group is finally getting together and we decided to do Pathfinder as opposed to D&D 3.5 or any other edition. I already own all the core rulebooks and everything for Pathfinder, but have none of the setting specific stuff because I typically have made homebrew settings.
Adrien Wasila wrote:
I'd be interested in ssing something like this come into fruition in the future as well.
I was introduced and began playing 2E in 1996. I've DMing ever since. Sometimes we do a Pathfinder campaign or WoD or something. But I get the most enjoyment out of DMing 2E Forgotten Realms set in the Dalelands and Cormanthor. I even have an online group dedicated to AD&D 2E on the Wizards website. Best system and best roleplaying experieinces I've ever hand ever. I'm a 2E Devotee for life.
Patrick Curtin wrote:
Hey, Curtin!! I told Fortune you said Hi a looooong time ago! Then I kind of dropped out of the rpg scene when I was deployed ot the Middle East. I'm back home now in Wyoming and officially a veteran. It's good to be outta the Army and outta the Sandbox.
I've been letting some of my players try their hand at GMing thier own homebrew ideas for awhile, but I'm about to start DMing again (Thankfully). We'll be using my new homebrew setting for Pathfinder, using all the current Pathfinder hardcovers.
I was introduced to rpgs when in like 1997 I purchased a new issue of Inquest, like issue 14 or something. It had stuff about rpgs and Magic cards in it. I was instantly hooked. A few issues later a small pamphlet of the rules of Vampire the Masquerade was included in the issue, so my friends and I could actually start to game. It was only a couple months later when I got the new-ish black-covered 2nd Edition D&D books and was able to start running fantasy games for my friends every week. Good times.
LordRiffington wrote:
Very good idea. I may just use it!
ciretose wrote:
I agree with you 100%. All my campaigns have run smoothly and fine using the books as is.
Mister Cheesy wrote:
That they are, my friend.
In my campaigns, I can't stand players that are texting the whole session and take calls during the session. I have recently outlawed cell phones at my gaming table.
Are you opposed to writing your own adventure? I tend to find that more satisfying than running a module. Unless of course, there are time-constraints or you're too busy.
Thanks for the responses, folks! Well,Ringtail, your post gives me hope. My campaigns are admittedly not very player-driven. They are usually good at just letting me tell the story and going along with it. With this campaign I would like them to remain in the Barony but I'm going to give them options on which adventuring sites and jobs they want to explore in whatever order they want. I also got the Plot Twist gamemastery cards for this cmapaign so they can help shape the plot for once. i like the idea of memorable NPCs, shops, pubs, and locals so they stakes are higher when they are threatened.
We're about to fire up a new Pathfinder campaign, and for the first time I've decided to just detail a small local barony as a homebase for adventuring around the surrounding countryside, as opposed to what I usually do: designing entire settings from scratch. I think this approach will be good, and i have a ton of local adventures and adventuring sites lined up. The area of the barony is about 80 miles north to south and just under 100 miles east to west. Anyways, I was wondering how many levels you think I can keep the PCs in this local region without having them expand too far outward to other baronies and provinces? I do have plenty to work with in this local area but I don't want them to get too burnt out with it. Thoughts?
Thank you Thank you!! We are now one session deep into the next campaign which I'm writing to be the most epic high-stakes campaign I've written! We have a weird group right now too, but it is a typical group in my high-fantasy human-free homebrew! -A Gnome Cleric of Niwalen (A Woodland god of forests and fey in my setting)
This is gonna be a big one!
Last night I finished running my first complete campaign using the Pathfinder rules for my homebrew setting Arko (9 years old this year)! My players all loved the campaign and next week we are jumping right into the next. I have 1 week to get some sessions written between sleep and work! Thank you Pathfinder!
Metal, Magic, and Lore is the best fantasy rpg I've ever seen. The rules are amazing and allow a very realistic and mature approach to adventure such as the rarity and deadliness of monsters and the way the realistic combat flows. Its just an excellent game. And 5th Epoch Publishing who produced and created the game truly care about their fans and what their fans would like to see in the MML product line. It is really a diamond in the rough with all the superhero video game-esque high fantasy crap on the market today. I dont wanna see a mess of new books and supplements for my rpg every month, and with MML I dont. All you really will need is the core book and maybe some downloads that you can get right here at Paizo.
I have a daughter on the verge of 4 years old and another that is only 1 but my 3 year old is obsessed with fairies and fantasy. Her bedroom has been completely redone to look like Pixie Hollow. She also has her own large d20 that she picked out from Paizo and we ordered it for her. It sounds like this game will be a definite within the next year or so.
To me the coinage system is a major plus for MML. When I would run campaigns in other rpgs I would always houserule a coin system to make gold really rare again unlike DnD where everyone seems to be carrying around a sackfull. I havent got to play MML yet but I would imagine that dangling a small reward in gold in front of some players (especially in a spartan campaign) would be an excellent motivator!
Patrick Curtin wrote: It's too bad you can't fraternize with Sgt. Fortune. He's a rabid gamer, although now that he is married with chillun I think he does the high-level WoW stuff more these days. Lazy berk still hasn't sent me the bag of dice I left with him in 2000.... Yeah he seemed to be pretty much just a WoW gamer when I left the States in March.
Thanks everyone, and I really do hope that one day I'll be able to find a really good group and be able to run some campaigns again. The military makes it pretty hard to do though. Maybe when im out in Jan 2012 and move back home my old group will get back together (if they are still around that is!!) Otherwise Ill have to wait till my kiddies are old enough. I do think I will still sell my books though, because a little extra cash in these crappy times wouldnt hurt the wife and I have a ton of mint condition books. There are people over here in the Sandbox that have wanted to buy my books (Nobody I would consider playing with by any means!!!!) so Ill probably get rid of them. I still feel like a gamer though after all the years Ive put into world-building and running campaigns and stories for my friends. I just needed those good times to keep coming i think.
I havent really thought about playing any other genres than fantasy aside from WoD which Ive been a Storyteller of numerous chronicles. I did play the sci fi rpg Alternity years ago and me and my buddies had alot of fun with it. But a major problem is that i never really get to play rpgs anymore. Thats understandable over here at war in the middle east but even stateside i never get to play anymore. I dont really get to have any new rpg experiences that had always kept me intrigued and in love with the hobby. I feel too busy with my wife and kids and work and everything. And I dont know any gamers where Im stationed in El Paso.
Ive been told that it would happen for 11 years now and I think it is. Im falling out of gaming and alot of fantasy! Fantasy and rpgs have been a staple in my life now for over a decade and Im a husband, a father of two daughters, and a soldier deployed in a war zone. I dont know if it was priorities or views or what but I cant seem to get interested in rpgs or writing fantasy anymore. I cant think of any new creative ideas or concepts and I dont feel like using anyone elses. All the rules and new games and stuff are beginning to wear on me and I havent had a group to game with in about a couple years. I still read only fantasy novels when i get a chance to read over here. I couldnt survive without Glen Cook's Black Company and Dread Empire. I want to just get rid of all my games and supplies and groups of forgotten realms novels. Ill remain a fan of Metal, Magic, and Lore because I think it is the most groundbreaking rpg out there but I doubt I will ever get the chance to play it and I lack the energy to create a story or setting for it. My wife may like this turn of events because she has said in the past that I was into rpgs too much. Oh well. better late than never! Farewell, roleplaying games!! You made the last decade a thing of fun and magic, but I think I have to move on. My energy and focus has to reside with my family, my responsibilities and my safety in this war.
Ok! It just hit me. I now know how to mesh Arko, my magical Elfin isle of adventure and myth, with the homebrew world of MML. It is mentioned in the rulebook that the ancestors of the Elfin peoples were the High Elves, but nobody knows what happened to them or where they vanished to. According to me they went to Arko, a magical Elfin realm of powerful magic and breathtaking wonder. Using ancient High Elfin magics that were old even in the First Epoch they created this realm as a refuge from the world that was to be inherited by their Gray Elf and Tribal Elf children. So as the world slipped through the Epochs, enduring the rise and fall of civilizations, great wars, and the cataclysm, the High Elf people of Arko remained safe and timeless in a magical realm tucked away from reality. But shadows from other realms tucked away from the world are beginning to seep into the woods and mountain vales of Arko, and the long-endured peace of the High Elfin refuge may be coming to an end.
Go with Arko or create the frontier Persian-Norse setting? What do ya think?
The Gazetteer sounds like a great idea! I usually write out my campaign settings in a long arduous process that takes a couple months but i really like having a format to go by. I will definitely start typing this up asap! I've had quite a few more creative breakthroughs, especially after speaking with some former players of mine, and I really like what I've come up with. Everyone's having a hard time letting me put Arko to rest, but they seem to be ok with me recreating it in MML, so it seems that I may be veering again in that direction. To tell you the truth, if I could find a way to create Arko again using MML it would be the best of both worlds and pretty much the only rpg I would ever play!
Ok I have a lull in the good fight over here in the Sandbox so I'm really gonna get down to the grit and construct my MML setting. At first I had considered redoing my Arko campign setting to MML. The Arko idea was an attempt to bring my oldest homebrew setting into the MML themes and ruleset, but now I have decided against that in favor of designing a new setting for it from the bedrock up. I had also decided I was gonna do a setting of urban fantasy and rapier-wielding swashbucklers a la Ellen Kushner's novels, but I have decided to take a different road from this also. I want my setting to have a rich history and realism you know. Kinda what I felt when I first explored Middle-Earth in the Hobbit and Lord of the Rings or Glen Cook's Dread Empire. And I want it to be harsh and rugged and unforgiving. Arko ended having a very awesome history too because every campaign my players did since I built it 2001 got added into the history and I would move the timeline forward some so by the final campaigns it had a rich detailed history that my players knew very well and felt like they were apart of. My players all kept campaign journals for their characters and they knew the names of Arko's months and holidays and rulers and everything. it was fantastic. I want to create something in the same vein you know. Something that my next players and I could settle down in since I have officially put Arko to rest.
-Cold majestic snow-capped peaks and deep earthy pine woods -Frontier-mindset of the human inhabitants -Only like 1 major settlement and a handful of small logging and mining villages dispersed in the widespread rugged land -Humans the only playable race -A bunch of ancient ruins scattered throughout the land from a race of giants called Trolls who lived forever and used rune magic. They died out some how and their underground giant-sized cities fell to ruin. I read that 5th Epoch has plans for a Rune Magic system in the future so when that is done I'll have my players discover the secret of the Troll's rune magic in one of the ruins. ;) -Life-Elementalism will be the only obtainable magic and it will be very very rare but come at great cost. Because of the rarity i know some players will want this magic to just be unique and since it will most definitely be a spartan setting Life-elementalism will be almost required to keep characters alive. -I want very few monsters. i love undead so ill have to include skeletons somehow, and i picture this setting having some ice-age-esque beasts of burden. I would also like a biped culture of wolf-headed humanoids called Vargr that dwell in the deepest parts of the pine forests. -These are just the basic ideas i can think of right now, and as you can see Im very inspired by Old Norse and Old Icelandic sagas and culture (It was my major in college and my heritage!) -Another thought I had was combining Norse and Persian flavours. As in a Persian empire from lands far to the south is trying to settle this frigid northern land as a province. Characters would be settlers and adventurers from this Persian land intent on settling or conquering this cold land of wild harsh beauty. Im mainly looking for help from the authors of MML that I've been in contact with: Andy, Vito, and Ryan. Let me know what you think and fell free to add and/or subtract from my ideas! Thanks again!!
mouthymerc wrote:
Exactly! I have to have my books! Im deployed in the Middle East right now and I still have my 4E library in my wall locker.
A Preface to Arko The most powerful of all the races of the world, Elves, has fallen. Driven from their homelands by Mankind and seperated from the magic that had once thrived in their immortal minds, the final tattered remenants of Elfkind left the shores of the Great East Continent and disappeared into the Sea. And they all but vanished from the memories of Men.
Next will be the physical details of the actual island itself.
Hey everyone! This is where im gonna post the step by step creation of my homebrew campaign setting for use with Metal, Magic, and Lore (the finest rpg I've seen thus far!). Ok, as maybe a few folks may know I've been using my setting Arko for 8 years now and it has been a high fantasy setting of Elves and magic and fey and high adventure. My tastes have changed in the rules I want to use and the settings I like to GM. MML (Metal, Magic, and Lore) is a very realistic ruleset where combat is very dangerous and bloody and even a simple monster like a skeleton can pose a serious challenge for a character.
So I will start with only a brief description of the setting as a primer. Enjoy!
Thanks Andy, Vito, and Ryan for such a wonderful rpg! MML pays emphasis to realism (especially when it comes to combat) from what Ive seen, and that is exactly what I want in a game. I like when my players are hesitant about combat. The setting im considering creating for use with MML will be in a realistic post-medieval (1500s-1600s) land. And most of the campaign setting will detail a vast urban metropolis where the wealthy and noble live in extravagence and the poor suffer from poverty and disease in the city's poorer districts. Some random thoughts I have when thinking about the setting are realistic swordfights with rapiers, little to no armor except for some ceremonial varieties seen on king's knights, little to no magic except maybe some life elementalism which is kept hidden from the city's populace, clothing and customs appropriate to Reniassance-era Earth, breakthroughs in science, architecture, and art, a vast scholar's college in the city, no races except for Men. This setting would be very very heavily-inspired by Ellen Kushner's fantasy series (Swordspoint, Privelage of the Sword, and Fall of Kings).
YES! I finally got MML and my expensive leather journal to write up a campaign setting in!! This is the best roleplaying game I've ever seen! The paper and art are crisp and gorgeous and it instantly inspired me and filled me with ideas. And I love the simplicity of the cover. It just looks and feels like an old tome. I have got to get writing now! Im looking forward to the forum on your website as well as future supplements that'll suit my setting! Thank you for this product, 5th Epoch!!
Male Human Writer 1
Kol Einarson wrote:
Im glad you're enjoying it, man! That's kinda what we were going for. we want it about the story first and foremost. Im a Norse freak myself by the way. I speak some Old Icelandic and everything!
Male Human Writer 1
Absorbing the information just then bestowed on him and his new companion, the man, now garbed in a ragged loincloth fashioned from the tatters of the old woman's shawl, took a moment to realize that the gazes of the two women, old and young, layed upon him. He shrugged and spoke in his thick accented voice, "I don't know where else to go nor what else I should do. And Meldiriel," he spoke to her now, "I will do what I can to assist you in escaping the labyrinth if you assist me in finding out the reasons for my being here."
Thanks for the support everybody! This is why I love the Paizo community and roleplayers in general. I'm in a good crowd here with you fellows ;). I think im pretty well settled in now in my location over here. My wife and two daughters seem to be doing well back home so things are good. I just shipped my oldest daughter her very first d20 (34mm) and her very own dice bag that she had picked out before i even left. She's gonna be so freakin excited. When my buddies and I would game back in the world the sessions usually ended in her crying cuz she didnt have any dice. Now she does!
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