Cayden Cailean

Kaz"The Business"'s page

278 posts. Organized Play character for Daxter.


Full Name

Kaz

Classes/Levels

Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Gender

Male

Size

Medium

Age

26

Alignment

Chaotic Neutral

Deity

Calistria

Location

Shores of Taldor

Languages

Common, Elven, Sylvan, Orc

Occupation

Gigolo

Strength 26
Dexterity 14
Constitution 18
Intelligence 14
Wisdom 10
Charisma 16

About Kaz"The Business"

Proud to be from the shores of Taldor, Kaz is not your typical Taldan. For one, his tan is legendary as well as his ability to call everyone bro or dude. His motto is Gym, Tan, Pathfindering. He admires his hair, his abs, and his prowess in the beds of young noblewomen. Even when his father made arrangements so his Kaz could be a pathfinder, it changed nothing. His father hoped that would be the catalyst that would make him grow up. He was wrong and out of spite, Kaz took the family sword with him. Kaz did train just as hard as anyone during the day and partied harder at night. He developed a reputation among his fellow pathfinders as a womanizer. But Kaz did not care, as far as he was concerned, he was so good at pleasing women, he should be paid for it. So soon, he was paid for it as he started the life of a gigolo. His offer of doing "Business with The Business" is often accepted by many women as they can't resist his unique charm.

Recently Kaz helped his friend Midori celebrate her retirement from active duty along with his other friend Titan.

Kaz:

Kaz
Male Half Elf Cavalier 16 (Order of the Cockatrice)
Init +2; Senses Perception +2 Lowlight Vision
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DEFENSE
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HP 164 (16d10 + 64)
AC 39 (14 armor + 7 shield + 1 Dex + 3 Nat + 3 Def + 1 Insight)
Touch 15
Flat-footed 38
Fort +19, Ref +12, Will +11 (+2 saves vs enchantments, +2 vs charms/compulsions +7 vs fear)
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OFFENSE
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Spd 20 ft.
MELEE
Deadly Fist Bump (+2 Keen Rapier) +27/+22/+17/+12 (1d6+10/15-20/x2)
+1 Lance +25/+20/+15/+10 (1d8+9/20/x3)
RANGED
+1 Composite Longbow(Str+7) +18/+13/+8/+3(1d8+8/20/x3)
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STATISTICS
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Str 20/26 Dex 14, Con 12/18, Int 14, Wis 10, Cha 12/16
Base Atk +16; CMB +26; CMD 42 (+30 vs Trip, +34 Disarm) (44 vs Trip, Disarm, Grapple)
Feats: Skill Focus(Profession)*, Combat Expertise, Power Attack, Weapon Focus(Rapier), Cornugon Smash*, Shatter Defenses, Dazzling Display, Precise Strike*, Skill Focus(Handle Animal)*, Shake it Off, Improved Disarm, Butterfly Sting, Improved Trip*, Dazing Assault, Hurtful
Traits Indomitable Faith, Threatening Defender
Skills: Appraise +7, Bluff 25, Climb +8, Diplomacy +25, Handle Animal +10, Intimidate +27, Perform(Dance) +10, Profession(Gigolo) +25, Ride +20, Sense Motive +19, Swim +8, Use Magic Device +19
Languages: Common, Elven, Sylvan, Orc
Combat Gear: Headband of Charisma +4, Circlet of Persuasion, Tiger's Eye Mask, Amulet of Natural Armor +3, Cloak of Resistance +5, Belt of Physical Might +6(Str/Con), Ring of Protection +3, Ring of the Sublime, Dusty Rose Ioun Stone(Wayfindered), Pink Rhomboid Ioun Stone, Cracked Blue Sphere Ioun Stone, Potion(Paragon Surge), +5 Jousting Hosteling Glamered Fullplate, +5 Mithral Heavy Shield, +2 Keen Rapier, Scroll(Paragon Surge) x3, Gauntlets of Skilled Maneuver(Disarm), Potion(Paragon Surge) x2, Potions of Fly x2
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SPECIAL ABILITIES
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Adapability: Skill Focus(Profession)
Keen Senses: +2 Perception
Lowlight Vision: Kaz can see twice as far in dim light
Challenge 6/day: As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
Cavalier's Charge: Kaz gains a +4 on melee attacks while charging and mounted and takes no penalty to AC.
Banner: Kaz's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier’s banner is clearly visible, all allies within 60 feet receive a +4 morale bonus on saving throws against fear and a +3 morale bonus on attack rolls made as part of a charge.
Greater Tactician 4/day: As a swift action, Kaz can grant a teamwork feat that he possesses to all allies within 30 feet that can see and hear him for 11 rounds.
Mighty Charge: Kaz doubles the threat range of his melee weapons while charging and mounted. In addition he may make a free bull rush, disarm, sunder, or trip combat manuever if the charge is successful that does not provoke an attack of opportunity.
Demanding Challenge: Whenever Kaz declares a challenge, the target takes a -2 penalty to AC from attacks made by anyone other than the Cavalier.
Greater Banner: Kaz's banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition, while his banner is displayed, the cavalier can spend a standard action to wave the banner through the air, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day.
Order of the Cockatrice: Whenever Kaz issues a challenge, he gains a +5 morale bonus to melee damage rolls made against the target of his challenge as long as he is the only creature threatening it(Not counting his mount).
Braggart: Kaz recieves Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability.
He gains a +2 morale bonus on attacks rolls vs demoralized targets.
Steal Glory: Whenever a creature other than Kaz scores a critical hit against a target Kaz is threatening, he can make an attack of opportunity against the same target.
Moment of Glory: Kaz can, as a free action, declare a moment of triumph. For 1 round, he receives a competence bonus equal to his Charisma modifier(+3) on all ability checks, attack rolls, damage rolls, saving throws, and skill checks. This bonus is also added to his AC. In addition, any critical threats he makes are automatically confirmed. He can use this ability once per day.

Cookie:

Cookie
Horse
N Large animal
Init +3; Senses low-light vision, scent; Perception +7
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Defense
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AC 35, touch 12, flat-footed 32 (+9 armor, +3 Dex, +14 natural - 1 size)
hp 128 (13d8+65)
Fort +12, Ref +12, Will +6 (+4 vs enchantments)
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Offense
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Speed 40 ft.
Melee Bite +15 (1d4+7/20/x2)
2 Hoofs +15/+15 (1d6+7/20/x2)
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Statistics
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Str 24, Dex 18, Con 18, Int 3, Wis 12, Cha 6
Base Atk +9; CMB +17; CMD 31
Traits Kin Guardian, Linebreaker
Feats Armor Proficiency(Light), Armor Proficiency(Medium), Combat Reflexes, Bodyguard (5/round +7 AC), In Harm's Way, Toughness, Multi-Attack, Narrow Frame, Additional Traits
Tricks Aid, Air Walk, Attack, Attack Any Target, Come, Defend, Down, Entertain, Fetch, Flank, Flee, Guard, Heel, Ride, Seek, Stay, Work
Skills Acrobatics +12(+16 to jump), Escape Artist +4, Perception +7
SQ riding, devotion
Other Gear : +3 Benevolent Breastplate Barding, Masterwork Saddle, Dire Collar, Horseshoes of a Zephyr
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Special Abilities
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Scent (Ex) Detect opponents within 15+ feet by sense of smell
Evasion(Ex) If Cookie subjected to an attack that normally allows a Reflex saving throw for half damage, she takes no damage if she makes a successful saving throw.
Devotion:Cookie gains a +4 morale bonus on Will saves against enchantment spells and effects.
Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, Cookie takes no damage if she makes a successful saving throw and only half damage if the saving throw fails.