noodohs's page

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I think I get the idea as to why they were made into actions, it just rubs me the wrong way in terms of the execution. I don't have anything against the idea that one spell might take up 2 actions or 3 actions or 1 reaction or whatever, but...

1. At a basic level, the idea that the somatic part is 1 action and the verbal part is another action doesn't make any logical sense. It is not hard to talk and move my hands at the same time (though I can understand the material part being a separate action as I have to get something from my bag).

2. It's not consistently applied to spells anyway since certain spells can change the action cost of each component. By this I mean that there is no point assigning an action cost to a component if in practice it is variable anyway.

Since I have to look at the spell to see the real action cost anyway, I propose to just assign an action cost to each spell and do away with the needless complication of assigning action costs (that aren't honored in all cases anyway) to the components of the spell. Makes more sense in terms of the "realism" and it's just simpler.


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Vic Wertz wrote:
• Watch your language. I’m not talking just about foul language, but about language that will turn your readers off. If you tell us that something we did is “a horrific mistake,” we are less likely to listen to anything you have to say.

If I might offer some feedback on the language used here, this reads an awful lot like, "If you say anything negative about the rules we worked so hard on, we aren't going to listen to you." I hope this is not what you are trying to say, but that is how it reads to me and it does not much encourage me to leave any feedback.


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Belisar wrote:
John Lynch 106 wrote:
PF2 has been a potential win for D&D5e. My group has actually mentioned converting over to it. Before the playtest they were diehard Pathfinder fans.
So they leave beloved PF1 for 5e because PF2 is lacking the complexity of PF1? And of all they leave for 5e which ist probably one of the simplest non complex RPGs? Seriously?

If they are like me, no, they leave PF because it is becoming even more complicated. Which is really saying something considering how bloated PF1 is.