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Hey all; I've been having trouble lately in a campaign in avoiding instant disablement. I built a mobility-based melee bard just to try something crazy, and it mostly works, but I have absolutely dismal fort/will saves. My CMD is also not great (been pinned and silenced at least once, polymorphed once, etc). I'm not accustomed to having these kinds of problems; not used to high level "rocket tag" gameplay. I've been wrecked repeatedly on turn 1 or 2 by failing one of these saves and effectively sitting out the combat when this happens. The material cost of the deaths/regeneration/healing/etc isn't really what is killing me as much as seeing the party struggle without me.

I've been trying to mitigate with buffs (Extended Augmented Heroism) which has helped a lot, and I took Master of Escape which has saved me a few times. I can post my whole build on here if it'd help but I was thinking of general suggestions, like if there's a higher level particular spell or item worth looking for. I'm dreading we'll soon start seeing more Death effects. I already took Greater Fortitude in anticipation!

The campaign I'm in is using mythic rules. It will be going to max level & tier eventually (we're level 15/tier 7 right now). We had to houserule nerf a bunch of the mythic abilities to keep things from getting too busted but the spirit of all of the abilities is intact (the paladin has a crit build and mythic power attack is ridiculous as written, in particular). The DM wants the party to be challenged at least some and I'm bound to bite it from time to time, to keep me check, but I figure it doesn't keep me from asking if anyone can suggest anything.


Hey guys! I'm having fun playing my first melee character, a polearm master fighter/hellknight that is mostly relatively effective. However I'm hurting for dealing with being grappled. I've been effectively negated in two fights via that Black Tentacles spell, since I couldn't escape, and am writing this now waiting for a combat to end where I got eaten by a purple worm. I'm used to spellcasters dimension dooring or being a clever rogue bastard.

I'm level 14 (polearm master 9, hellknight 5) right now, mainly rely on a ranseur, armor spikes, and potions in combat. I will admit I'm a little short on gold compared to where I should be at this level and my build's not exactly optimal. My CMD's a 33 right now.

The party is huge. Bard, barbarian, gunslinger, druid, monk, paladin are the other characters.

Anyone have advice, general or specific?


My group is running Kingmaker with a very large party (7 players!) each of us with "Council Positions" (which I will use to refer to the players). I am one of the players, the general, a LN Fighter. We are on Book 3 I think (beginning to look to moving west, I did not read much out of the books to avoid spoilers).

The King is a LG Paladin by the way and our main way of dealing with unrest is assassinating people. He also threatened to declare war on Cheliax when they sent an ambassador (note: we have no army). I am slightly frustrated with this.

Our Kingdom is kind of suffering for lack of direction; we are failing stability checks frequently, and are having trouble affording fixes due to poor economy. I was formerly trusting the others to mostly deal with it, particularly the spymaster and the king. As the general, and so expected to mainly concern myself with armies, but I find now that we need them, we cannot even begin to afford them.

I am learning the system now and trying to figure out how to fix things. I think the main problem is we have been trying to claim the maximum number of hexes whenever possible until fairly recently. I don't know the exact stats for the Kingdom but I'll see about getting them tonight to get a more solid idea for patching it up. I know our stability is not nearly high enough; we have been "assassinating dissenters" to keep it down. Stability checks require us to roll like a 17 to avoid unrest.

One thing, for example, that I had us do was build a stockyard in a settlement surrounded by farms to get consumption down fast. (Went down from like 18 to 12 or so.)

Does anyone have any suggestions for getting stability up fast and consumption down fast? It seems there aren't a lot of places we can build farms right now, so I was trying to think of things to maximize the ones we already have. I am trying to do a crash course since it seems I'll need things running smoother to have an army operational.

We have about six settlements, I am a bit fuzzy on the names (the capital Waterford, Varnhold, the old trading post settlement, another incorporated settlement [Tazleford?], and a new one down by the silver mine). I'd say at a guess we've claimed roughly half to 2/3 of the first area and roughly 1/3 of the map with Varnhold. Originally we were going to have the kingdom info posted online to make planning easier, but the other players didn't feel it was worth maintaining.