| nobu_the_bard |
Hey all; I've been having trouble lately in a campaign in avoiding instant disablement. I built a mobility-based melee bard just to try something crazy, and it mostly works, but I have absolutely dismal fort/will saves. My CMD is also not great (been pinned and silenced at least once, polymorphed once, etc). I'm not accustomed to having these kinds of problems; not used to high level "rocket tag" gameplay. I've been wrecked repeatedly on turn 1 or 2 by failing one of these saves and effectively sitting out the combat when this happens. The material cost of the deaths/regeneration/healing/etc isn't really what is killing me as much as seeing the party struggle without me.
I've been trying to mitigate with buffs (Extended Augmented Heroism) which has helped a lot, and I took Master of Escape which has saved me a few times. I can post my whole build on here if it'd help but I was thinking of general suggestions, like if there's a higher level particular spell or item worth looking for. I'm dreading we'll soon start seeing more Death effects. I already took Greater Fortitude in anticipation!
The campaign I'm in is using mythic rules. It will be going to max level & tier eventually (we're level 15/tier 7 right now). We had to houserule nerf a bunch of the mythic abilities to keep things from getting too busted but the spirit of all of the abilities is intact (the paladin has a crit build and mythic power attack is ridiculous as written, in particular). The DM wants the party to be challenged at least some and I'm bound to bite it from time to time, to keep me check, but I figure it doesn't keep me from asking if anyone can suggest anything.