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Full Name

Wilhelmina Murray

Race

| HP 24/24 | AC 15, T 11, FF 14 | CMD 13| F +4 R +2 W +6; | Init +2 | Perc: +8

Classes/Levels

| Speed 30ft | Fecund Familiar 2/3; Spells: 0 detect magic, guidance, light, stabilize; 1st charm animal, faerie fire, frostbite; 2nd delay poison | Active Conditions: none.

Gender

Wilhelmina Murray | Female CG Dhampir Druid (Swarm Monger) 3

About Wilhelmina Murray

Wilhelmina Murray
Dhampir Druid (Swarm Monger) 3 N
HP 24 / 24 Speed 30 ft Init +2
AC 15 Fort 4 Ref 2 Will 6

Scimitar +4 (1d6+4, 18-20)
Sling +3 (1d4+3)

Druid Spells Prepared (CL 3, Concentration +6)
0: detect magic, guidance, light, stabilize
1st: charm animal, faerie fire, frostbite
2nd: delay poison

CMB +5 BAB 2
Str 16 (3) Dex 13 (1) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Skills
Appraise +4, Intimidate +6, Knowledge (local) +9, Knowledge (nobility) +6, Perception +8, Spellcraft +5, Stealth +3, Survival +8

Feats
Sage's Guidance, Vermin Heart, Spirit's Gift, Alertness

Traits
Omen: +1 Intimidate, Intimidate as a class skill, 1/day Intimidate as a swift action
Civilized: +1 Know (Nobility), +1 Know (Local)/Class skill

SQ
Vampiric Empathy, low-light vision, darkvision (60 ft.), negative energy affinity, light sensitivity, fecund familiar, wild empathy (+3), spontaneous summon nature's ally, shadowy opportunist, trackless step

Familiar
Jonathan
Tiny raven
Speed Fly
AC 14 HP 12 Fort 4 Reflex 4 Will 6

bite +6 (1d3-4)

Skills: Acrobatics +2, Escape Artist +2, Fly +6. Perception +3, Stealth +10, Survival +2, Knowledge (Arcana, Local, Planes, Religion) +3, (Else) -1

SQAlertness, improved evasion, share spells, empathic link, Deliver touch spells

Spoiler:
Fecund Familiar
As a standard action, a swarm monger can cause her familiar to burst forth into a full swarm of identical creatures, filling four contiguous 5-foot squares and gaining temporary hit points equal to half its master’s maximum hit points. While in swarm form, the familiar loses the improved evasion, share spells, deliver touch attack, and scry on familiar special abilities. It uses its normal AC, saving throws, and skill bonuses, and it gains the swarm subtype and the ability to make swarm attacks (dealing 1d6 points of damage at 1st level and using the swarm monger’s druid level as the swarm’s Hit Dice to determine damage increases as per the swarm subtype). The swarm monger is immune to her own familiar’s swarm attack.

Beginning at 5th level, any creature damaged by a fecund familiar’s swarm attack must succeed at a Fortitude saving throw (DC = 10 + 1/2 the swarm monger’s druid level + the swarm monger’s Wisdom modifier) or be sickened for 1d6 rounds. At 12th level, creatures that fail their Fortitude saving throws instead become nauseated.

A swarm monger can transform her familiar into a swarm a number of times each day equal to her Wisdom modifier (minimum 1), and the transformation lasts for 1 minute per druid level, or until the swarm monger reverts her familiar back to a singular form as a standard action. A fecund familiar cannot be reduced in size to Diminutive or smaller when in swarm form.