Medical Drone

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Working on an religious focused archery build and ran across the Divine Fighting Technique (Erastil's Distracting Shot) and it looks pretty interesting, but it's not clear to me if when it hits, if it deals damage still. I've searched around online a bit and haven't found any reliable readings regarding if it does or not, so I'm curious what everyones read on it.

https://aonprd.com/FeatDisplay.aspx?ItemName=Divine%20Fighting%20Technique


My GM was curious when in the order of things for combat does Bodyguard needs to be declared? I've been searching around and haven't found a clear answer for this question yet. There are a lot of questions around Bodyguard, but most focus on using it against proximity to ally/attacker, cover, and other conditions.

I think our confusion boils down to:
1. Do you need to declare use of Bodyguard when an attack against an adjacent ally is declared and before attack rolls are made?
2. Can you declare use of Bodyguard after rolls are made and see the values of each attack?

Because Bodyguard allows you to provide Aid Another at the cost of an AoO, it makes sense to me that you would be able to declare use of Bodyguard after the attack roll is made. Otherwise, one or multiple AoOs would potentially be rendered useless due to the chance that none of the potential attacks hitting. In my head this feels like the easiest option as it has less chance of nuanced confusion because you can view each single hit, then reactively state if you are declaring a use of Bodyguard. So if you had enough AoOs to use Bodyguard on a 3 hits from an enemy in one turn, you realistically could.

That said, Pathfinder can be weird with rules sometimes and I could see it actually being a case where you have to declare use of Bodyguard before an attack is made. But in that case, do you still loose that AoO use if none of the attacks would have hit? Similarly, if the enemy is hitting 3 times, do you have to declare Bodyguard 3 times? If you can only declare it once and can only block one of the 3 hits, either from low AoOs or other reasons, does Bodyguard apply to just the first attack or does the "Bodyguard" get to choose which attack it applies to?

Thank you for any available feedback.


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Greeting Starfinders!

Like many players, I found great use out with the incredible Starfinder Character Sheet that u/theCookieMaker on reddit first released almost a year ago. Last week I noticed that due to time constraints they have understandably not been able to update character sheet's content since March. Fueled by the start of a new game IRL for me and wanting to use the latest Starfinder swag... I dove into the data sets, familiarized myself with the formulas and updated everything to current content (at least as far as I know)! These latest updates to the sheet include:

- Added new Themes from Pact Worlds book.
- Added new Archetypes from Pact Worlds book.
- Added Feats, Spells, Weapons, Armor, and items from Pact Worlds book.
- Added Equipment from Dead Suns 5
- Added missing races: Astrazoan, Bantrid, Borai, Ghibrani, Khizar, Sro, Scyphozoan, Selamid, Seprevoi, Shimreen, Strix

Let me know if there is any current content that I missed and I will be happy to review as time permits. I plan to add Armory and Alien Archive 2 once released as time permits. I look forward to everyone's feedback.

https://goo.gl/5uWTH4


I'm working on a new build that will start at level 3. I'm considering dipping 1 level into Operative specifically to take Trick Attack for a few reasons.

1. A standard attack off during this as well while going for Flat-Footed status
2. Operative Spy specialization will give +4 bonus to Bluffs towards Trick Attack

Clever Feint seems better in one regard where if the check is successful, it lasts for all party members until the end of the next round. But I'm not sure if Trick Attack ends once the enemy takes their action.

As this build is now, it would mainly level as a back-line gunner that gives out commands and buffs. I think it sounds good, but my last build as a Soldier sniper left ranged combat feeling not that great.

Trick Envoy Build so far


Hello Everyone! I've been working recently on a rebuild of my current character to an Avenger Vigilante. Looking for feedback on if the setup will work well or if I should instead go TWF route? Even more so, since I'm mainly focusing on melee damage and the group for the game isn't huge into roleplaying, would I see more reliable with another melee class such as Fighter or Barbarian? Monk isn't an option right now since one of the other players is already playing Monk. I would be swapping in at level 8, so I've only built up to that point. Any advice for past level 8 is of course appreciated

I'd post a link to the HeroLabs pdf file of the build, it looks like I need a few more posts before I'm permitted to do so.

Vigilante Build
-Race: Vishkanya
-Alt Racial Trait: Subtle Appearance
-Traits: Adopted (Warrior of Old), Armor Expert, Besmara's Blessing (Campaign)
-Drawbacks: Dependent

01: Social Talent: Social Grace, Vigilante Specialization: Avenger, Feat: Weapon Focus (Falchion)
02: Vigilante Talent: Shield of Blades (+Power Attack)
03: Social Talent: Renown +4, Feat: Fucious Focus
04: Vigilante Talent: Signature Weapon (Falchion) (+Weapon Focus (Falchion), Dazzling Display (Falchion), Ability: Strength +1
05: Social Talent: Safe House, Gory Finish
06: Vigilante Talent: Vital Punishment (+Vital Strike)
07: Social Talent: Quick Change, Feat: Shatter Defenses (Falchion)
08: Vigilante Talent: Combat Skill (Improved Critical), Ability: Strength +1