Gorilla

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I gathered that if you're doing the close attempt on a location out of cards, that's basically the end of your turn, and I thought I read something about this other option somewhere, but can't find it.

I'm at tempest cay. I encounter and defeat the henchman. I then succeed at the closing check. It then says, 'when permanently closed, on closing, move to a random other location'. Could I then explore at that location spending a blessing/ally/whatever?


Yeah, that was kind of my thoughts on armor. If she had 1 slot to begin with maybe? Getting first card feat tonight likely, so wanted to get help ruling that in/out as a choice.

I haven't decided on Stargazer yet. I think overall, it's more useful, but we currently have no arcane caster, so wondered if goingTempest would be more worthwhile to get access to arcane attack spells.

So yeah, right now, even though I can't see it's utility 'right now', the fire add-on seems like the most useful overall for 'later'.


What have people been going with for Alahazra's power feat upgrade choices? I've already taken the extra hand size, and am really not sure what I want for the second one.

Peaking at blessing or character decks doesn't seem all that useful honestly by itself, and adding fire to combat also seems a bit limited. Is getting light armor proficiency worthwhile? Or seem like a waste?

Wonder what other's have gone with on this one.


Question about how we can play this. I have a potion of heroism in hand. My buddy, who's at my location, encounters Owlbeartross. Can I play the potion of heroism at this point? Or would I have had to play it prior to him exploring and starting the encounter?