Hey all, I'm currently running an Outlaws of Alkenstar campaign and was considering possibly doing Stolen Fate as a follow up. Mostly due to one my PCs has fortune teller as a background and really likes the harrow deck.
My main concern is that my group is pretty low magic -Alchemist, Investigator, Barbarian, Gunslinger (medic), and Gunslinger (spellshot/Bard, also the fortune teller).
What do you all think? Will the lack of spellcasting be too challenging for the group?
Also, will the setting change from steam punk wild west to magical tarot cards be too jarring? Can I thread the pcs from the end of this campaign to the start of Stolen Fate?
Thanks in advance!