Sin Spawn

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Quote:
Oh and where does is list Dwarves as proficient with Heavy Armor?

My mistake!

It's a lot to take in for me (first time RPG and first time GM). Thanks so much for the help. I think this solved our problem.


I have an issue with one of my PCs: A regular barbarian cannot wear heavy armor but an urban barbarian cannot wear medium armor and Ultimate Campaign (as far as I can tell) doesn't say anything about an urban warrior not being allowed to wear heavy armor -- so my PC, a dwarf (racially proficient with heavy armor) argues that as an urban barbarian she should be allowed to wear heavy armor, or at least wear medium simply because of her race. Is an urban barbarian limited to only light armor?


Thanks for sharing. This is great work!


We agreed on a small bonus in knowledge/history checks on ancient Thassilon (as a custom character trait), subject to whatever information I think might have seeped through over the centuries. I love the idea of this tribe having originally been a band of humans -- that helps resolves the timeline issues, but also adds a great twist for the PC to discover as they advance.


Wow. All excellent advice - this has given me a lot to think about. Thanks so much!


Just starting RotRL and one of my players, a half-orc sorcerer, has written an elaborate backstory. Here is some of it:

"The Sakhra is an isolated tribe of half-orc descent who have lived virtually disconnected from the outside world since the age of darkness circa -5000 AR along the border of the Mushfens and the Fenwall Mountains in southern most Varisia. The Shakhra number just under 40 according to recent reports but it is possible that many more could remain hidden, perhaps quite intentionally. They are a hunter/gatherer society who live a strict lifestyle of physical training, intense periods of meditation and unfamiliar religious ritual. For sometime it was believed the Sakhra were a somewhat existential and atheistic community but other evidence suggests they worship the ancient Thassilonian goddess Lissala under the name 'Nisi' and the original Seven Virtue Rule is a significant aspect of their social and religious structure."

I love the time he's put into the story, but I have two potential problems I'd like some advice on.

1) Is it plausible that a half-orc tribe could have developed in this way. I'm inclined to allow it because I think it's an interesting and original idea.

2) Will allowing this player to worship Lissala pose problems for our Adventure Path, given that he will have probably access to knowledge about ancient Thassilon, the runelords, etc. based on his faith.

This is also the first time I'm GMing so any advice is appreciated!