THREAD NECROMANCY MUAHAHAHA. So, if anyone finds this and thinks "hey I'd like those sheets, too" you can find everything I've done here: https://drive.google.com/open?id=12uM_0aAAPyp4KEnwRJ2OWMUOuAQCG3gJ It also includes the adobe indesign files I used to craft these things. Please note 99% of these files haven't been opened within many versions of adobe ago. Years. Sorry for the delay! Love you.
The problem is you are trying to allow the rogue to be able to do anything. Granted, not all at once. Rogues shouldn't even get spell casting, ever. AND they get sneak attack? I love designing, too, but you need to have a serious look at balance. Versatility comes at a very steep price -- that's why the wizard gets nearly nothing but spells; even the sorcerer gets a lot more.
Hey guys, I'm trying to get the ability to cast darkness on myself somehow at will, preferably many times in a given day. Items, class abilities (Can't dip too many tho), feats, etc. I am a Warforged Rogue/Holy Slayer level 13. I was considering making an item I can activate/deactivate, but I would really prefer a class ability or a feat. Advice?
Hello, I've designed a conversion for the slayer of Domiel, a prestige class from the Exalted Handbook. The holy slayer is a type of assassin that is able to death touch evil creatures, and is very potent against undead and evil outsiders. I tried to keep the class as similar as possible to the original, but adding in and editing to Pathfinder standards. How'd I do?
SmiloDan wrote: Yeah, some of this is a bit more powerful than the norm, but it is also a class that is a lot more focused than most Pathfinder classes My original conversion was much more akin to this, but my party cried out imbalance. It's at the point where I don't even want to play a dread necromancer anymore because they keep complaining. All in all, the dread necromancer should be about controlling undead. Lots of undead.
Bobson wrote:
I'm liking this retool the summoner class thing. They have VERY strange class features, though.
Thanks for the feedback. I understand where you are having problems with the class. Though I don't really agree in this case. Most of the issues you mentioned are from the class, and I merely brought them over. In fact, I stripped most of the abilities away and simply left the ones that made the most sense and gave the dread necro a force to use. As for the HD, originally it was a d6 class. It tried to melt cleric and sorcerer together. If I take the HD back down do d6 then the BAB has to also go back down to nothing, which would then make the class even worse off than it already is. I agree that the spells aren't really good, but I don't see a fix for that besides choosing entirely new spells, which will completely change the balance. Ideas?
Hey guys, I've been having issues with this dread necromancer class. I fix it, and half my party cries out because they feel it was unbalanced. This made me take a hard look at the class, and how classes are built now. I think that the original Dread Necromancer was just... too strange of a class to be brought into the modular world of Pathfinder. I took what I could out of the class to keep the flavor, without losing (I hope) too much crunch. My goal here is to make a class in line with other classes that resembles a strange mix of spell caster and undead master. Dread necromancer spell selection is horrid. Because of that reason I've added a few more class features to make up. Tell me what you think.
Also, do people like Google Docs or PDFs more?
Fixed that little issue:
Sadly, Mediafire ate the last upload. Here's a new one:
Thanks for the feedback! Looking for more.
I've tweaked the file. It should be updated to the newer file at the same link. About giving the PC undead: Because I strip away all of their racial modifiers I feel that giving them undead early on is okay. The benefits are substantial, but the social repercussions are quite severe. I didn't give paralysis a second save because the actual lich doesn't give a second save. The lich does not need to sleep. Memories are now usable once a day. Twice a day at 10th level+.
Interesting. I would suggest lowering the radius to 20 feet or even 10 feet. This would be sufficient to be throw able, and still kill many things. My worry is about the death save. Aren't we supposed to get away from that? What about just doing lots of hit points damage instead. Say, 80 damage with a maximum of 8 creatures per blast?
Hey guys! Well, I have always wanted to play all those sweet things like liches, vampires, werewolves, beholders, archons, etc. My DMs have never really wanted me to (and I don't blame them.) So I made this! Let me know if you like it, or if there are balance issues. I use the wizard as the base class to balance this against. There are some things done in here that I haven't seen. This could be good or bad. We'll see. HERE IT IS:
I've tweaked the Pathfinder Dread Necromancer a little bit. Flows a bit better and has some corrections.
Cheapy wrote: Since you're going to be using a mix of homebrew / WotC stuff, you may as well take a gander at the Death Mage by SGG. This is an interesting class. It reminds me that some classes, even from WoTC material, can be balanced differently than even today's classes. Thanks for showing me.
This class is slightly too much. They are right about the wisps. You are simply giving them too much. Reduce the number of spells they get. Here's a good example of a balanced warlock:
Here's the new download. The old file is outdated. Also this one is a PDF:
Sorry, here is the new file. The old one is outdated. Also, this one is a PDF:
So I was unable to sleep and I made this:
I put a lot of time into it. I blended both the original and added a little bit of pathfinder into it. I took the suggestions from Parka and molded them into somethings I liked a little bit more. Tell me what you think.
So I was unable to sleep and I made this:
I put a lot of time into it. I blended both the original and added a little bit of pathfinder into it. I took the suggestions from Parka and molded them into somethings I liked a little bit more. Tell me what you think.
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