| nd23rin |
Hi All-
So I was running through my first play of “Crypt of the Everflame” which happens to be only my second adventure ever. I was GM running it with only two players playing two characters each. This is a group of players also with no experience (my wife and kid ). When we ran the beginner box adventure, things went fine, but I have found running Crypt of the Everflame…that we are struggling to get through some parts. We played last night but quite frankly, I felt that getting through some of these difficult areas are slowing the game down to the point where my players are losing interest quickly. Hoping to get some from those familiar this module:
1. On the first part of the crypt itself (lower level), there is a room called Maze of Pits. The pits have pillows at the bottom, as they were setup as tricks, etc, etc. When my PC’s walk into the room and fall into one they take some non-lethal damage after a reflex save. So as they fell into them, the nonlethal damage thing became really monotonous. Also, how can they get out of the pits?
2. It says that a player poking around with a stick would be able to notice the traps, but if they didn’t know traps were in the room why would they be poking around with a stick?
3. After pulling all 3 switches at once the door opens, however it only opens for one round and the far switch is REALLY far from the door. How could that player get all the way through the door at the other end?
4. Once the PC’s reach the door to Roldare’s chamber, they are supposed to complete a “trio of strength checks” to push it open. However it also mentions the door is locked with a device. So, is it a choice? Is the crossbow fired between each strength check or each “group” of checks (four players)?
5. My players didn’t choose to pay any attention to Roldare’s sister. So should I just let it be?
6. After meeting Roldare they made there way to the room with the large beetle. But the room seems awfully small for the beetle plus 4 PC’s. There is really no room for maneuvering unless I am missing something.
7. In this room the module reads to the PC’s something along the lines of “the room is mostly empty, save for the body of a villager”. However then its says later that the beetle attacks anyone who enters. How should this play out? Is this a situation where there is a surprise round? It just seemed kind of clunky to me. The PC’s walk in, I tell them the room is empty save for a body and then immediately tell them to roll for initiative?
8. When I am attacking as the GM, when do I know when to use the monsters “special moves” etc?
9. When reading a statblock it will say something like HP 19 (3d8+6)…what is the second part referring to?
Thanks so much for your help guys / gals. I am sorry if this is poorly written, but I am writing at work so wanted to get the questions out fast as I know how helpful this group normally is!!
Thanks Again!