Agathion, Cetaceal

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WOOOO okay

With new battlefield technologies being developed every second, giving commands to soldiers is becoming more and more of an arduous task. Smoke from firearms obscures signal flags, and the sounds of cannon and steel clashing drown out any lone voice. That is where the Fife & Drummer comes in. With his trusty drum, he relays orders from his superiors to his comrades via drumming patterns. As well, drumming can induce a primal thrum in the average soldier, and his drumming can rally the troops and bring them back to full fighting speed, often turning the tide of lost battles.

Fife & Drummer:

Weapon and Armor Proficiency: Fife & Drummers are proficient with all simple and martial weapons, as well as light and medium armor. Heavy armor interferes with the precise handiwork necessary to properly play the drum.

Drum Performance: This is exactly like Bardic Performance, except it is based on the Fife & Drummer's Intelligence score instead of Charisma. A list of performances can be found at the bottom. A drum performance takes both hands for the duration of it, though it is still possible to cast spells whilst doing a drum performance if the Fife & Drummer receives spells from another class. This replaces the Cavalier's Challenge and Demanding Challenge ability.

Drum Kit: At 1st level, the Fife & Drummer receives a single large drum, worn over the chest. If this is ever lost or destroyed, he must spend 50 gp per Fife & Drummer level to replace it. A Fife & Drummer without his drum kit cannot use his Drum Performance ability. The drum kit is very large and unwieldy, and any attacks made with it equipped take a -2. This replaces the Cavalier's Mount and Expert Trainer ability.

Order: This is exactly like the Cavalier ability of the same name. Additional orders are listed at the bottom(?)(not sure if I want to make more orders or not.)

Battlefield Knowledge: Gained at 3rd level, this is otherwise exactly like the Bard ability Bardic Knowledge, except it only applies to Knowledge (Local), Knowledge (Engineering), Knowledge (Arcana), and Knowledge (History). This replaces the Cavalier's Charge and Mighty Charge ability.

Banner, Greater Banner: This is exactly like the Cavalier ability of the same name.

Bonus Feat: At 6th level, and every 6 levels after, the Fife & Drummer gains a bonus feat. This feat must be either a combat or performance feat.

durr: At 20th level, the Fife & Drummer gains some kinda capstone ability, idk what yet though.

Drum Performances: Not a full list, but I'm keeping Inspire Courage, Inspire Competence, Distraction, Dirge of Doom (rename), Inspire Greatness, Inspire Heroics, Frightening Tune, and Deadly Performance. I haven't fully fleshed out what I want for performances to replace the bard ones I don't want to keep. That kind of stuff I'd absolutely love to take suggestions on.


This needs a lot of work.