morewardogs's page

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So for those of us wanting to wield the sword and board (more likely axe but still) How tanky can I get in exchange for damage? In part i'm throwing this out because in MMO's I find tanks to be less popular to play but I tend to play them almost exclusively. Its also different in this case because tank tends to be a largely PvE necessity but given the large value of PvP in this game its considerations may be somewhat different.


This is just a question I have since I played Eve before. When you generate a new character you were given the chance to choose a set of starter skills to set you on your path. I don't have a preference either way I was just curious if there was any plan to institute this sort of system.


So there are a number of different interfaces I've seen in MMOs that I've played. Some combat systems are more engaging than others and I was curious how the interface works. Do I start auto attacking as an activate and deactivate while choosing when to use key abilities? Do I tab between targets or do I simply aim in the direction the move is to activate? Oh and is there friendly fire?


I was curious what information if any was available on companions and mounts. Keep in mind i'm not terribly familiar with current pathfinder setup (though I did go get the core rule book and have been thumbing through that). So here are some questions I had.
1)If i play a fighter can I still have a animal companion in battle?
2)If I take my animal companion into battle and it gets smashed into the ground by an Ogre can I resurrect it, or is it gone for good?
3)Finally, if that companion was a large dog and I was a dwarf could I use that companion as a mount?
And yes i do understand that these are mechanics that may not come in till later, and until then I will be quite happy in the dwarf fighter killing goblins category.


So if I go out to harvest materials, in this case let's say mining. Will there be special gear (pick, mining hat) I can bring to increase my effectiveness? If so will I have to equip that instead of combat gear so that I would be an easier target, or would it just be stuff that I keep in my inventory while still being equipped to deal with possible threats?


I haven't seen any thread that has stated how skills are increased (though it is quite possible I missed it). Is it by gaining general experience and placing it in the desired skill, experience granted within a category when practicing that specific type of action, or time based by just gaining them as you have an active account?

Also has anything been said about how much they want one character to be able to do in relation to the entire scope of the game's skill possiblities?


So I just a few days ago found out this was a thing. I missed the kickstarter but I still would like an opportunity to pitch in. I heard there would be a fulfillment system so that I could make a donation and help with the crowdforging. Any idea when this system will be up and where I should look for it?