Sorry about possibly looking like setting up 'combat' and 'RP' as opposites like that; it's just to keep things simple for the title. ;)
What's the (very approximate) weighting of various aspects, in general - things like overarching plot, small-scale combat, large-scale combat, dealing with the physical environment (inc. traps), loot/items, intrigue, investigation, other PC-NPC interaction, puzzles, player-level problem-solving etc.? Also, how much do individual adventures vary?
I know, it's a pretty broad querying going on here, but if you could indulge my curiosity to any extent, that would be most helpful. I would love to find some adventures that would work for my second group - a new one - and that have roughly the kind of balance I and they would prefer. So, if it's not too much trouble...
Thanks. :)