Erdrinneir Vonnarc

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Recuperation (Ex): At 3rd tier, you are restored to full hit points after 8 hours of rest so long as you aren't dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn't refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.

Dose it mean that a Mage can memorize new spells as if it were a brand new day? or maybe he "regains" his used spells back or he can gets back only his arcane schools daily spells instead?
What a about a cleric? he has to wait anyway his particular chosen moment of the day to regain his spells? He dose not regain his spells but only his "daily" ones like domain special spell like abilities? Dose anybody here can help me with this conundrum?
( I have to say this....you waste time on explaining that you heal as long as you are alive..doh!?...and not a word of explanation on the spell per day matter? Come on! a dead character dose not rest 8 hours.....only in peace, everybody knows)


This ability states that :"If you have abilities or class features that require rest before they can be regained, you can choose to regain them once per day by spending 1 hour in uninterrupted meditation". Now, I'm wondering if it means that you can also regain spells. "Clerics meditate or pray for their spells. Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells." This means that because its not a class feature that requires rest can't be sustained by faith?
furthermore, even if a hierophant can with this path ability regain spells,according to the basic magic rules, can or can't be spells casted in the last 8 hours?


Easy question, the bonus skills associated with that wondrous item can only be an intelligence based? Or can it be any skill? I mean even those based on other characteristics.


It's an easy question. Is it possible to use stealth in the same round you make a full round spring attack?
Spring attack is a full round action and even if movement is involved it is not a movement action so....I'm not sure about it.


As you can guess from the subject, last night my rogue was thinking to use his spring attack ability but on a magic carpet....is that possible? According to me it isn't, am I right? What do you think?


if a character has permanent/active spells (such as see invisibility true seeing etc..) does his astral projection have those?


I was wondering if during an opportunity attack a creature is allowed to inflict either damage and, as part of the attack, to make the grapple combat maneuver as a free action as stated in the universal monster rules.


Dose anybody here knows what skll check (if any) is used to estimate if a character is dying, stabilized or dead?
Is it possible to tell the difference from outside?And how?


Dose anybody here as GM have ever allowed the use of "Permanency" on character stats? ( I mean str, dex etc..).If so, what should be the right price? My educated guess is half the cost of the object with the same effect. Eg. if a belt of strength +4 costs16K , for such spell, the price should be 8K ( more or less as if are paying the cost to create that item). Do you think is the right guideline? I think an higher price ( if you allow this spell) isn't fair ( Considering that "Dispel magic" or "anti magic" don't suppress the effect like on objects but neutralize "permanency" and doing that the spell linked to it, permanently.)


I was wondering if a belt of incredible dexterity and a cat grace potion can boost a character dexterity to + 8 or not.
Their are both enhancement bonus, aren't they? This means that they won't stack, am I right?


Can a character combine the 50% discount with the 30% discount?
A mage with a bound item how much dose he pay to add new features to that item? If you turn your bound item from a +1 to a +2 object, are you paying the full price all over again or just the +2 cost difference between the+1 and the +2?


I have some struggling allowing a character to craft an item I consider too powerful and unbalanced either in power cost and mechanics but according to general rules technically possible, how can I ask an author if its allowed or not? where should I post my question?


Hi everybody, I'm mastering Second Darkness with a 6 players party and among them I have a monk who wants to make a strong jaws trinket, so I was wondering, first of all, if this super powerful item canbe used and in which way by him.
It is really possible to make a cheap (characters are 9° level now) and yet so deadly item for a monk and his flurry of blows? If yes, how should I calculate damage and size of his punches?
Can I allow the crafting of something as powerful as an artifact for monk class such easily and cheaply? Don't you think that less that 10k Gold (30% off) for a 80 round item that multiplies in such a way the monk flurry of blows is unbalanced?