Dice

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Your hero wakes up in a field that stretches on for as far as you can see. Standing in different locations are various multi-colored doors.
Rules of Chaos:
1. Death is only a set back. If you die you will wake up in the Room of Infinity. Just choose another door and start again. You will only have the gear for a 1st level character and all your items will be lost forever in the Chaos. Only your memories and experience last thought death.
2. Experience is gained only by exploring more rooms. You get 10xp for the first room you pass through, which is then multiplied by the number of room you explore consecutively. So if you explore 5 rooms deep into one of the doors you will have earned 150xp (10 for the first room, 20 the second, 30 for the third, 40 for the fourth and 50 for the fifth, 10+20+30+40+50=150). If the hero dies or can not continue further and must return to the Room of Infinite doors. Then he/she restarts the experience at 10. This does not count for simple backtracking to open more doors. Only when you return to the Room of Infinite doors.
3. Skill checks can only be made once and due to the nature of the Chaos you can never take a ten unless a class feature says otherwise.
4. All spells are cast at the characters’ class level unless specifically specified.
5. Items. A PC lower than level 6 can not use Medium Magic items. A PC lower than level 12 can not use Major Magic items.

The Order of sequesnce is:
Door Roll
Room Roll
Encounter Type Roll
Next Door Roll
Repeat

Now there is a TON of rolling, but it is about as solo as you can get.