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I know everyone is going to say "Just make a ranger". I'm tired of playing into the cookie cutter role, so I want to make something that you don't see that often, a druid that relies on TWFing Scimitars and his animal companion (was thinking large cat, such as a tiger so that he can ride it into battle). Wouldn't give up his wild shape, but would only use it when he isn't able to hit with his swords, or if he needs a specific shape for utility purposes, such as an earth elemental to traverse under a wall or air elemental to fly, etc. I need some help with what feats I should take, definitely the TWF tree, weapon focus, weapon spec, improved critical(Scimitars), two-weapon rend, was going to get the guided enchant on the weapons so I could use my wis for not only spells but to hit and damage. Would be built out to level 14 (as a backup to my current char in case he should ever die). They've blocked d20pfsrd.com at my work so I can't look through there anymore to flesh this out, I'm trying to use the SRD here, but it doesn't always load correctly, I think the network is trying to block it as well, or at least some parts.
Say I'm a zen archer and I take a one level dip into ranger to be able to use a wand of gravity bow (increases damage die by one size for any arrows fired from the bow) and have a party member cast enlarge person on me, this would make my arrows the following: Base: 1d8
Now say I have a wand of Strong Jaw that I can use on myself, this increases my natural attacks by 2 size categories (see below on reason for being able enhance unarmed strikes). Say I took the dip at level 10, my unarmed attacks would be the following: Base: 1d10
Could I then stack gravity bow on top of that to increase the damage one more die to 6d6? If so, theoretically, at level 10 I could be doing in upwards of 24d6 in a single round, not including any other damage bonus? Now say I'm level 20 doing the same thing: Base: 2d10
This, if all attacks hit, would be 49d8, 56d8 with haste... I just want to make sure I'm thinking this through correctly, even if you can't stack gravity bow on top of all of that, 42d8 (48d8 with haste) is still pretty damn sweet *Reasoning: According to the monks unarmed strike section: Quote: A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Little back story, so we have anywhere from 6-9 people at our games and the table we were using worked, however we were very cramped. Our DM just recently moved to a larger place which also in turn has a detached garage with a few rooms in the back. So a few of us, as a housewarming gift, decided to build a table for him. We passed around a few ideas and decided some sort of 'round' table works much better than a longer rectangular table. But dealing with a table large enough to seat 10 people was a bit challenging, so we came up with a table that folds in the center, and has a lazy susan on top that we can mount the game board on as well as move it around to each person when they are up in initiative, this way they get a direct view of the action happening and can move their minis where they choose without having to have someone else do it. We also added a lip around the top so that when you roll your dice, they don't roll off the edge. It isn't high enough that it'll bother your arms. There are 12 wing nuts underneath that hold the top down and the base of the lazy susan to the table, taking these off on requires your hands and a hammer to knock out the bolts, so it is pretty easy to move, the legs are the only thing that doesn't collapse into anything smaller. Dimensions: 8 feet across at the largest points, stands around 30 inches high, weighs probably close to 400lbs. Each person has approximately 34" of space in front of them (not including going toward the center, this is just the size of each side, there are 10) What sort of surprises has everyone else done for their DMs? Contains email address: If anyone has any questions on the table, such as total cost of all materials (which I won't provide here as the DM frequents these boards), feel free to email me at materous85@yahoo.com
So I'm trying to build a new monk with natural weapons that I can use in my FoB/reg atks. What race(s) have nat claws that I can use FCT with in order to use them with FoB? I've found changlelings have a 1d4 claw attack, any others that would make decent monks? Next question, does using FCT mean that the claws take on the monks unarmed dmg? Since the feat does say anything that augments unarmed strikes effects the nat weapon. Then the next question, can you then take improved natural attack to increase this damage farther? I already asked my DM about taking INA and he said if I don't have natural weapons it won't work for me. Just thought of another question, as I know it would come up, if I used the claws in attacks, would I still be able to do non-lethal dmg if I choose? Or would I have to switch back to my fists? Which would only be 1 step down due to INA anyway, so not a big change in dmg but just wanted to ask for clarification.
In the recent thread about how DMs handle leveling, Eacaraxe posted a comment about an attack (the name is below). I pose the question to everyone to try and come up with what this attack does, whether it be a skill, feat, spell, etc... The name just sounded awesome and I can only imagine what it would look like. Eacaraxe wrote: ...Four Corners Wind-Blown Snapping Turtle Exploding Spleen Strike... Being a spleen strike, would you have to be flanking? Exploding, would you have to have the explosive enchant?Snapping turtle require the turtle style? These are the types of questions that need to be answered, also what is the damage on it? Does it just add to the damage? double it? is there only a percentage chance that you do extra damage?
I was working on a new barb build and noticed others posting about a barb/sorc/dd build, so I started looking into it. Now a few questions have arisen while doing so, particularly in regard to the sorc bloodlines. Reading through the bloodlines they all mention "at level XX", now is that the character level or the sorc class level? Most everything I've seen in the past would indicate "at class level XX" in the description, so this leads me to believe that the bloodlines go off of the character level. Then while looking at the dragon disciple class, the Wings class feature has the following wording
Quote:
the bolded part is the part that I'm referring to. This leads me to believe that it's based off of character level instead of class level, because there is no way to get the wings class feature of the DD and get the proper level of sorc (15) to be able to get it via the draconic bloodline, unless you level past 20. any clarification on this would be greatly appreciated.
I know I just made a post about a monk build, but I was also considering playing a Barbarian. I just want constructive feedback on both builds and will present both to our DM when we meet before the campaign. As stated in the other thread, we use a roll method to determine starting stats, I didn't get as lucky with these stats as I did for the monk, but that's ok since I don't need as many higher stats for the Barb. Level 7 Half Elf Barbarian (Invulnerable Rager) Str 21 (base 18 +1 lvl 4 & +2 racial)
HP 86 Swapped the Adaptability trait for the Ancestral Arms trait so I can use the elven curve blade, 1d10/18-20x2, so that I didn't have to waste a feat for the EWP feat as I get it free with this trait and the curve blade goes with my backstory Feats:
Rage Powers
Again please only constructive feedback
I'm looking for some advice on my current build for my monk. I've read through most of the "monk's suck" threads and still want to play the class, so please only constructive feedback, this doesn't need to turn into one of those threads. From what I've been told we are starting at 7, or to at least start the char at 7 then we can adjust from there when the campaign starts and that we are using just pathfinder unless the 3.5 piece can be converted over. We use a roll method for stats and I got extremely lucky with mine, that's why they are higher than most. Current Build: Lvl 7 Dwarf Qinggong Monk
HP 77 Feats:
I know I'm missing 1, haven't had a chance to ask our DM if he'll let me take the INA or Sun School from Complete Warrior. For gear I'm not sure what he'll let us have yet. I was looking at getting a Monk's Robe first. Then either the wis headband or a str/dex belt. For weapons I was looking at a Kama and Nunchaka, but then I noticed the brass knuckles and had a question about them. If I took them would I still need the Kama/Nunchakas and if not then I could get rid of Quick Draw. I've been reading a few threads concerning the BKs and was thinking of asking the DM about possibly doing the handwrap/footwrap things that people have mentioned, would keep with the flavor of the monk. Ki Powers:
Was thinking of changing the dodge to imp grapple and mobility to imp trip/disarm. This means i would have to get rid of Spring attack and I'm not sure what I would put in its place. |