Jason Bulmahn wrote:
Yeah, that wording needs some tweaking. These are not meant to stack.
Jason Bulmahn
Lead Designer
Paizo Publishing
This Confuses me. If Arcane Bond from the first play test was allowed to stack with Arcane Strike, why would the ability that replaces it not stack?
Edit:
Consider the following, there are two different 5 man parties, both consist of a cleric, fighter, rogue, and wizard one has a magus as a fifth wheel, the other a bard. If this bard is an arcane duellist then in combat they both fill the same general roll (ignoring out of combat where the bard can exceptionally shine.)
So lets say they both have a 16 STR and +2 Rapiers, just to simplify it.
Magus:
BaB: +6/+1
STR: +3
ATK: +2 Rapier(Arcane Pool +2): +13/+8 (1d6+7)
Bard:
BaB: +6/+1
STR: +3
ATK: +2 Rapier(Inspire Courage +2): +13/+8 (1d6+9)
[2 damage from Arcane Strike]
This Bothers me for a number of reasons.
The first being that this supposedly supreme merger of sword and spell can be out damage by someone who talks to people for a living, the second is that if the cleric wanted to get down and dirty (War Domain?) he could get at least this powerful if not more at 8th level and still have the ability to throw Arcane Strike into the mix.
The second reason is that it feels a whole lot like a big middle finger to tell any player that they can't stack an untyped bonus with all their existing bonuses, especially when every other class that can cast spells can do it if the want.
If in house or any play testing has clearly shown this to be devastatingly game breaking I would personally love to see it.
also just as a side note I personally feel that +x to 1 target for a minute per level is equal to +x to 4-6 people for 1 round maintained