| m4nch1ld3 |
New here,
I know this has been discussed ad nauseam but w/e. I've been playing my first ever Magus in a campaign and we just reached level 5. GM allowed for a 32 point combined build of race and stats. Took a 12 point race build with Skilled, Static Bonus Feat of Spell Penetration, Improved Initiative, and the advanced Stat block for +2 to my Physicals, +4 INT, -2 CHR. I used my normal extra level 1 Feat for Additional Traits. With 20 points remaining my stats are as follows.
STR - 18 (Starting 17 + 1 at level 4
DEX - 14
CON - 14
INT - 18
WIS - 12
CHR - 10
Traits
Magical Lineage - Shocking Grasp
Anatomist - +1 on critical confirmation rolls
Armor Expert - Armor Check Penalty reduced by 1
Eyes and Ears of the City - +1 Perception, always a class skill
Feats
1 - Improved Initiative, 1 - Spell Penetration, 1 - Additional Traits, 3 - Weapon Focus (Scimitar), 5 - Quick Draw, 5 - Intensified Spell
Magus Arcana
3 - Arcane Accuracy
Gear worth mentioning
scimitar +1, chain shirt, 2x Pearl of Power lvl 1, ioun stone that can recall any one spell, slotless ring of regeneration 1,
Retraining is allowed for Feats and arcana. Choosing skill points every level. Too late to add any archetypes to my vanilla buddy here. Level 5 selection aren't locked in yet, so I was looking for suggestions to my build. Since it's the first time playing I decided for the standard Shocking Grasp gimmick. Where do I go from here?