ok so i need help with two things. one major one minor.
major
i'm trying to make a vampire template for skyrim setting pathfinder system. the vampire pathfinder has is nothing like the ones in skyrim and trying to make a template isn't the easiest since there is no guidelines to make a template. so far ive done this in two ways.
universal monster rules and race creation rules
i came up with 20rp vampire template using the race rules.
there is no rating for the monster rules.
(ill post the race creator version since its the only one that actual has a rating system. do keep in mind this goes ontop of a character with class levels and race keeping everything they have while gaining vampire powers on top of that.)
Light Blindness (–2 RP)
Prerequisites: Darkvision or see in darkness trait.
Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Elemental Vulnerability (–2 RP) (fire)
Weakness: Pick one of the following energy types: acid, cold, electricity, or fire. Members of this race have vulnerability to the chosen energy type. They cannot posses any racial trait that grants them resistance or immunity to this energy type.
Natural Attack (1 RP) {claw x2}
Benefit: Pick one of the following natural attacks: gore, hoof (if the race has hooves), slam, talons, or wings (if the race has flight). Members of this race receive one natural attack of the chosen type. Gore, slam, and talons are primary natural attacks, while hoof and wings are secondary natural attacks. The damage is based on the creature's size.
Special: This trait can be taken multiple times. Each time, pick a different natural attack.
Bite (1 RP)
Prerequisites: Small or larger size.
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Object of Desire (1 RP)
Prerequisites: None.
Benefit: Members of this race add +1 to their caster level when casting charm person and charm monster.
Skill Bonus (2 RP) (stealth
Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Alternatively, pick two related skills—each member of this race gains a +1 racial bonus on these skills during character creation.
Energy Resistance (1 RP) (cold)
Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race have resistance 5 to the corresponding energy type.
Undead (10 RP) esitmated number because some things where taken out
Undead have no Constitution score. Undead use theirCharisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
Undead are immune to bleed damage, death effects, disease, paralysis, poison, sleep effects, and stunning.
Undead are harmed by positive energy and healed by negative energy. An undead creature with the fast healing special quality still benefits from that quality.
Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0 hit points or fewer.
Undead are not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an undead creature can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.
Undead have the darkvision 60 feet racial trait.
this comes to a total of 13
adding in two once per day spells (dominate person and animate dead) puts it at a 20rp
also it can give creatures the vampire disease with its bite
one way i was thinking about balancing is have the powers be gained with out feeding for x number of days with x number stages equal to days.