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Hello. I'm curious to know what would happen if I applied the Animal Lord template on an humanoid that has less than 10 HD.

Would it be too powerful or is it just a flavor thing?

I suspect I would need to cut DR to 5/silver instead of 10/silver and maybe ajust the ability modifiers. But aside from that, I'm not sure I can't apply the template to say a 3rd level barbarian.

Thanks.


I was reading the construct armor rules and wondered how the AC of someone in a construct is calculated.

Obviously, a +6 armor bonus and a maximum of +3 from Dex. Do I add natural armor (racial or from an amulet), deflection from a ring or any other bonus?

Are there feats that reduced arcane spell failure from wearing armor? Maybe a magical property?

Does the wearer use the construct's Strenght? What about dextery?

Does the wearer have access to the construct spell-like or supernatural abilities? The magic immunities of golems?

It looks like a great idea, but they need more work.

Final question, is there a section where I can ask questions about the OGL?

Thank you!


Why not have some mythic feats that let you combine say vital strike and cleave or vital strike and spring attack or spring attack and cleave, etc, etc.

I know this is probably not the sort of playtest feedback they want, but it's not a terrible suggestion.


We are playing a gestalt game (yeah yeah, judge our overpowered taste :-P) and we would like to play with the newly released Mythic rules.

The Monk/Ninja in the group depends a lot on swift actions and is worried the mythic abilities that demand the use of swift actions will affect his play.

Are there any items, feats, spells or what ever, that affect swift actions? That could give him more or make swift actions into free actions.

Any info is welcomed. Thank you.


A lot of mythic spells with the greater option say this: "you can expend two additional uses of mythic power when casting
this spell".

Circle of Death greater version says this: "you can expend two uses of your mythic power when casting this spell".

Are they just different or is one correct and the other an error?

So greater mythic spells need 3 mythic power to be spent, 2 mythic power to be spent or it varies?


The Id Portrait is an interesting minor artifact that I would like to use in a campaign.

Basically, the BBEG is in the Portrait and uses the alter egos to further various plans and the PCs have to deal with those without knowing all these people are controlled by one individual.

I'm guessing the vilain is expelled after X days equal to his HD-1 when all the alter egos die, but he can just get back in the Portrait and a fresh batch of alter egos are created. If well done, dead alter egos are hidden or destroyed, this can go on for years.

Should the vilain age when in the Portrait? He will mad from the fracturing of his mind, so he won't be aware of the existence of all of his alter egos, which opens up interesting avenues.

Any advice, observations or modifications to suggest?