logsig's 708's page

No posts. Organized Play character for logsig.



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McDaygo wrote:

Every save in any group I have played with has always been tie goes to defender. So yes Magic has to overcome just like martial has to overcome.

Why would they get a +1?

The reasoning behind confirmation of a fumble is an experienced Warrior is not going to automatically drop his weapon.

Because that's the actual rules?

The active party (which in this case is referring to the person rolling the die), needs to meet a threshold set by the other party (defender's AC, caster's DC for a saving throw, etc).

This is the way the game works... it's a minor thing if you decided to houserule it to work the way you guys currently do. Just realize the base game mechanics were not designed the way you're using them, although the effect is most likely minimal (usually just a 5% change in circumstances). Just realize that using the rules the way you are, is making casters utilizing save spells approx. 5% more effective, and melee characters rolling to hit 5% less effective.

Knowing this, if I were in your game, I would definitely be playing casters ;)

Edit: Didn't realize Derklord had already answered this pretty succinctly heh


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This seems really semantic at this point. Let other people play and run the games how they want to, with the caveat that the GM isn't actively trying to sabotage his/her players through "clever" manipulation of the rules


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swoosh wrote:

All this talk about stealing player agency and GMs having too much power to shut down build ideas feels bizarre given that a GM could and did do the exact same thing whenever they wanted.

The only real difference is that Paizo now has a way to mark which spells and items are considered normal and which are considered esoteric, instead of the GM having to guess.

If anything this will probably lead to less arbitrary banning, which means more consistency.

Sorry, I have to disagree. I hate "magic item shops" or the feel that magic items, except for those at a base level, can be bought easily.

But if that's the game you and your players enjoy, more power to you! As long as you're having fun :)

Just adding that I like rarity, but it should be used to reward players, rather than punish, if used correctly IMO


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Slightly off topic, but I love how I came into this thread expecting the original poster to be very offended with something in the new edition, and was pleasantly surprised when he just wants to figure out how to slap people in the face for massive damage in PF2E ;)


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I agree with a lot of the posts here, but also wanted to offer another possible definition of a feat tax.

If a feat is so ubiquitous as to have every character of certain parameters/archetypes always have them, then I would think it's a feat tax.

Example: In PF1, nearly every strength based melee took Power Attack. Our group considered this a feat tax, in essence. (We actually played with the White Elephant rules)

Just as added thought


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Your ability scores do not change, you get the bonuses listed in the appropriate as outlined in the Beast Shape spell for the size of animal you turn into. Example: Beast Shape 1, turning into a medium animal you get +2 size bonus to Strength and +2 natural armor bonus. (10 Str druid would become 12 strength)

You get the base damage and attacks that the animal gets.

You don't gain any special attacks, UNLESS the appropriate Beast Shape spell outlines that it is one you get. Example, Beast Shape 1 only gives you Climb 30, Fly 30 (average), Swim 30, Darkvision 60, low-light vision, and scent.. IF the animal you transform into has it.

You don't gain any feats.

The Bestiary would probably be the best place to look up animals?