lightwitch's page

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I just ran our second ever session of Starfinder, involving a ship combat for the first time. The players' Shuttle was surprisingly able to destroy the two CR1/3 ships via their linked light plasma cannons (by this point they were level 2 with 75BP), although I was intending for it to be an easier encounter to get them acquainted with the starship combat rules.
However, at several points during the combat, and despite the enemies having weapons in two full arcs, our Operative's Piloting check meant that the enemy fighters were unable to fire upon the players & essentially wasted their turn. (They didn't even get through the basic 40 shields).
So what I was wondering is whether you have any tactical tips for running starship combat as a GM, to make it more exciting & dangerous and less repetitive?