So far, I have played an alchemist in the pt2 Doomsday Dawn. I like much of its mechanics that I understood. My current complaint is the "infused" trait on the alchemist's daily alchemy items. I can see these alchemy items are only useful for the day they are prepared, but the potions should not require party members to spend resonance to use them. This purely defeats utility-based potions the alchemist can brew. These potions, poisons, and bombs burn up the alchemist's resonance point pool to produce, and therefore are equivalent to a caster's spell slots and spell points. These infused alchemy items should not require the rest of the party to spend resonance points to use them. It is a class feature of the alchemist much like a class feature for any caster to be able to cast enhancement spells on other players.