Full Name |
The Dark One |
Race |
human |
Classes/Levels |
Human inquisitor of Cayden Cailean 1 |
Gender |
male |
Size |
CG Medium humanoid |
Special Abilities |
Special Attacks judgment 1/day |
Alignment |
cg |
Deity |
clayden |
Languages |
Celestial, Common, Daemonic |
Strength |
14 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
13 |
About lathros pathros
(human)
Init +3; Senses Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged composite shortbow +2 (1d6/×3)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +3)
1st (2/day)—divine favor, magic weapon
0 (at will)—create water, read magic, stabilize, virtue
Domain Azata (Good) Chaos (Azata (chaos) subdomain)
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Statistics
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Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13
Base Atk +0; CMB +2; CMD 15
Feats Dodge, Warrior Priest[UM]
Traits deft dodger, natural-born leader
Skills Acrobatics -1 (-5 to jump), Diplomacy +5, Intimidate +2, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +6, Profession (sailor) +6, Sense Motive +3, Spellcraft +6
Languages Celestial, Common, Daemonic
SQ elysium's call, monster lore +2, stern gaze +1
Combat Gear blunt arrows (50); Other Gear studded leather, composite shortbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, manacles, mess kit, pot, reversible cloak, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of claydenc, 14 gp, 8 sp
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Special Abilities
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Azata
Elysium's Call (1 rounds, 5/day) (Su) 15' Aura allows allies a choice of +1 CL or +1 DC for spells they cast.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Warrior Priest +2 on concentration checks when casting defensively or grappling.