| kyle of the hand |
Sorry if this has been posted elsewhere but I couldn't find anything similar. My group is in the belt of champions module right before the big dinner. We broke game and they proceeded to talk at length about tactics and what things to expect and how to counter them etc. At one point one of the players asked if betting was allowed and remembering the sidebars I said sure. This is where it got interesting. Now they don't have a lot of cash over all but have a couple of thousand apiece easy (they haven't really bought a whole lot and have sold almost all they found). I know the module says there are multiple persons to bet with with a max of 250 gp or 500 gp with the right rolls. The issue is how many is a reasonable amout of takers for their bets? I know it is my campaign and all but I'm really trying to be fair to them and reward them for good play and survival. I've also made a point of telling them that they shouldn't assume to win every gladitorial fight, that the module is built arround them not being the champion. This has put them a little off guard as they no longer think it is a sure thing to bet on themselves. The other side of this is that they'll be doing a lot of encounters, using a lot of resources and gaining no trophies from the fallen. I realize they get purse money but it is kind of a sparse module material wise as has the campaign so far. I'm just trying to find a nice middle ground that makes them feel rewarded without them having enough cash to buy their every hearts desire. Any imput would be nice. Thanks.