Full Name |
Durgan Grundback |
Race |
Dwarf |
Classes/Levels |
Cleric / 12 |
Gender |
Male |
Size |
Medium |
Age |
56 |
Special Abilities |
Dwarven Abilities (see below) |
Alignment |
LG |
Deity |
Moradin |
Languages |
Common, Dwarven, goblin, Terran |
Occupation |
Relic Finder |
Strength |
16 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
11 |
Wisdom |
22 |
Charisma |
14 |
About kobywan
*************************************************************************** ****
***********************[ D&D ADVENTURE CHARACTER SHEET ]***********************
*************************************************************************** ****
Character Name............: Durgan Grundback
Player Name...............: Matthew Kobylak
E-mail Address............: kobylaks@sbcglobal.net
Level......................: 12
Race......................: Dwarf
Class.....................: Cleric
Alignment...............: Lawful Good
Deity......................: Moradin
Gender...................: Male
Age........................: 56
Size.......................: Medium (5’3”)
Movement...............: 30’ Land
Vision.....................: Darkvision 60'
Languages.................: Common, Terran, Goblin, Dwarven
*******************************[ RACIAL TRAITS ]*******************************
Speed never modified by armor or encumbrance
+2 to perception checks to notice unusual stone works
+2 to taste and touch based perception skills
+2 save vs poison, spells and spell-like abilities
Familiar with: Battleaxe, Heavy Pick, Warhammer and "Dwarven" weapons
+1 attack vs Orc and Goblin subtype
+4 ac vs giant type monsters
+4 bonus vs bull rush and trip
******************************[ CLASS ABILITIES ]******************************
Channel Energy (10/day, 5d6 dmg/heal, DC=20 will)
Orisons
Simple Weapon Proficency
All armor and shields (except tower)
*******************************[ CHOSEN FEATS ]********************************
True Believer
Extra Turning
Pious Soul (Faith Points = 4)
Lightning Reflexes
Improved Turning
Imbued Healing: Adds an effect to my healing spells (my choice) duration one min/spell level.
Earth: Acid resistance 5.
Good: DR 3/evil.
********************************[ ABILITIES ]**********************************
Base Items
Strength (STR).......: 14( +2 ) 16( +3 )
Dexterity (DEX)......: 12( +1 )
Constitution (CON)...: 16( +3 )
Intelligence (INT)...: 11( +0 )
Wisdom (WIS).........: 18( +4 ) 22( +6 )
Charisma (CHA).......: 14( +2 )
********************************[ ARMOR CLASS ]********************************
Total..........[AC]: 27
Flat*...........[AC]: 26
Touch**......[AC]: 13
( 10 )Base
( 10 )Armor*
( 03 )Shield*
( 01 )DEX**
( 00 )Size*/**
( 01 )Natural*
( 02 )Deflect*/**
( 00 )Dodge**
( 00 )Misc.
********************************[ ARMOR ITEMS ]********************************
Armor.............: Grandfathers Fury (10,650)
Bonus.............: +10
Max Dex...........: +1
Penalty...........:
Spell Failure.....:
Special Properties: +1 Full plate of Retaliation (d6 dmg to foes who do 10 or more dmg to wearer 3d6 if strike drops wearer to 0 hp or below)
Shield.............: Grundback's Crest (shield of the resolute, 5520)
Bonus.............: +3
Max Dex.........:
Penalty...........:
Spell Failure....:
Special Properties: +1 light fortification heavy mithral shield
Relic Abilities: a shield of the resolute terrorizes enemies of the dwarves.
Every goblinoid and giant within 30 feet of you that gazes upon
the shield must succeed on a DC 17 Will save or be shaken
(if its Hit Dice are equal to or greater than yours) or frightened
(if it has fewer Hit Dice than you do) for 2 rounds. This
effect functions like a gaze attack, so the saves must be
made at the beginning of each affected creature’s turn every
round, unless it takes measures to avoid seeing the shield
(see DMG 294 for gaze attack rules). Unlike with a true gaze
attack, you can’t use a standard action on your turn to use this
effect against a creature. Once a creature has failed the save,
the shield’s power has no further effect on that creature for 24 hours
Name..............: Ring of Protection +2 (8000){Worn}
Bonus.............: +2 Deflection bonus
********************************[ HIT POINTS ]*********************************
Hit Points (Maximum)........[HP]: 100
********************************[ INITIATIVE ]*********************************
Initiative Modifier
( +1 )Total = ( 1 )DEX +( 0 )Misc
*********************************[ GRAPPLE ]***********************************
Grapple Modifier
( +12 )Total = ( 9 )BAB +( 3 )STR +( 0 )Size
*****************************[ BASE ATTACK BONUS ]*****************************
Melee BAB
( +12/+7 )Total = ( 9 )Base Attack +( 3 )STR +( 0 )Size +( 0 )Misc
Ranged BAB
( +10/+5 )Total = ( 9 )Base Attack +( 1 )DEX +( 0 )Size +( 0 )Misc
*********************************[ WEAPONS ]***********************************
Name..............: Gorten's Edge (axe of ancestral virtue, 8530)
Attack Bonus...: +13/+8
Damage...........: d10+4
Critical.............: 19-20/x3
Properties........: +1 keen adamantine dwarven waraxe
Relic Abilities...: (AL LN; Int 10, Wis 17,
Cha 17; speech, telepathy, darkvision 120
ft., hearing; Ego score 17). In addition,
the axe can use bless, cure moderate wounds
(wielder only), and faerie fire, each three
times per day. To use the relic power, you must worship
Moradin and either sacrifice a 5th-level
divine spell slot or have the True Believer
feat and at least 9 HD. If you sacrifice a 7th-level
divine slot (or have the True Believer feat and
at least 13 HD), the weapon can also use haste
(wielder only) three times per day.
Name...............: Meteoric Knife (2802) [dagger]
Attack Bonus....: +13/+8
Ranged Attack Bonus: +11
Damage............: d4+4
Critical..............: 19-20
Range...............:
Properties………: 3 charges/day
1 charge: The dagger gains the returning
property.
2 charges: The dagger gains the flaming
and returning properties.
3 charges: The dagger gains the flaming and returning properties (DMG 224–225).
In addition, if it hits a creature, it deals normal damage and creates an explosion
of fire that deals an extra 3d6 points of fire damage to the target and all creatures
adjacent to it (Reflex DC 14 half).
Name..............: Acid Dart
Attack Bonus...: +10 (Ranged Touch Attack)
Damage..........: d6+6
Critical.............: x2
Range.............: Any creature withing 30’
Special Properties:
*******************************[ SAVING THROWS ]*******************************
Fortitude
( +11 )Total = ( 8 )Base Save +( 3 )CON +( 0 )Magic +( 0 )Misc
Reflex
( +7 )Total = ( 4 )Base Save +( 1 )DEX +( 0 )Magic +( 2 )Misc
Will Power
( +14 )Total = ( 8 )Base Save +( 6 )WIS +( 0 )Magic +( 0 )Misc
****************************[ DOMAINS (Clerics Only) ]*************************
Name............:Earth
Powers Granted...:
1st Acid Dart (Su): As a standard action, you can unleash
an acid dart targeting any foe within 30 feet as a
ranged touch attack. The acid dart deals 1d6 points
of acid damage + 1 for every two caster levels you
possess.
2nd Magic Stone (Sp): You can cast magic stone 1/day per 2
caster levels you possess.
4th Soften Earth and Stone (Sp): You can cast soften earth
and stone 1/day.
8th Body of Stone (Su): Your skin can take on the
appearance of stone for a number of rounds per
day equal to your caster level. While affected in this
way, you gain DR 5/adamantine. These rounds do
not need to be consecutive.
12th Wall of Stone (Sp): You can cast wall of stone 1/day.
16th Earthquake (Sp): You can cast earthquake 1/day.
20th Elemental Swarm (Sp): You can cast elemental swarm
1/day, summoning only earth creatures.
Name............:Good
Powers Granted...:
1st Touch of Good (Su): You can touch a creature as a
standard action giving it a bonus to a single attack
roll, skill check, ability check, or saving throw
equal to your caster level. This bonus lasts 3 rounds
or until it is used. Once a creature has benefited
from touch of good, it can gain no further benefit
from this ability for 1 day.
2nd Protection from Evil (Sp): You can cast protection from
evil 1/day per 2 caster levels you possess.
4th Align Weapon (Sp): You can cast align weapon 1/day,
causing the weapon touched to become good aligned
for the purpose of overcoming damage reduction.
8th Holy Lance (Su): You can cause one melee weapon
you possess to gain the holy weapon property for a
number of rounds equal to your caster level. These rounds
do not need to be consecutive. If the weapon
leaves your possession, it loses this ability.
12th Holy Smite (Sp): You can cast holy smite 3/day.
16th Holy Word (Sp): You can cast holy word 1/day.
20th Summon Monster IX (Sp): You can cast summon
monster IX 1/day to summon good creatures.
********************************[ SPELLS ]*************************************
(Level): [ Per Day ]/[ Bonus ]/[ Known ]/[ DC ]
( 0th ): [ 04 ]/[ 00 ]/[ 00 ]/[ DC16 ]
( 1st ): [ 04 ]/[ 02 ]/[ 00 ]/[ DC17 ]
( 2nd ): [ 04 ]/[ 02 ]/[ 00 ]/[ DC18 ]
( 3rd ): [ 04 ]/[ 01 ]/[ 00 ]/[ DC19 ]
( 4th ): [ 03 ]/[ 01 ]/[ 00 ]/[ DC20 ]
( 5th ): [ 03 ]/[ 01 ]/[ 00 ]/[ DC21 ]
( 6th ): [ 02 ]/[ 01 ]/[ 00 ]/[ DC22 ]
( 7th ): [ 00 ]/[ 00 ]/[ 00 ]/[ DC00 ]
( 8th ): [ 00 ]/[ 00 ]/[ 00 ]/[ DC00 ]
( 9th ): [ 00 ]/[ 00 ]/[ 00 ]/[ DC00 ]
Spells (#)Prepared/Known
( 0th ):
( 1st ):
( 2nd ):
( 3rd ):
( 4th ):
( 5th ):
( 6th ):
( 7th ):
( 8th ):
( 9th ):
******************************[ EQUIPMENT LIST ]*******************************
Gold: 196
QTY:( Lbs ):( Cost ):
Backpack (2)
Healers Kit (50)
*********************************[ Magic Items ]*******************************
Circlet of Wisdom +4 (16000) [+4 wis] {Head}
Gloves of Retributive Healing (2000) [3/day when I cure someone I cure myself as well]{Hands}
Reliquary Holy Symbol (1000) [+1 channel energy use for each, Know. Religion 5+, Improved Turning Feat, 1 Devine Feat]
Boots of Striding and Springing (5500) [+10 speed, + 5 for jump related Acro. Checks]{Feet}
Belt of Priestly Might (6000) [+1 Enhancement Natural AC, +2 Str]{Waist}
Ring of Entropic Deflection (8000) [when combined with boots of speed %50 miss chance for ranged weapons after I move 10’ or more]{Worn}
Rod of Ropes (4000) [See Magic Items compendium]
Ring of Feather Fall (2200) [Affected by Feather Fall if falling more than 5’]{Worn}
Ancestors Helping Hand (8000) [Hand of Glory, +1 extra ring slot, 1/day Daylight, Detect Invis.]{Neck}
Hammersphere (1500) [1/day activate to make a spiritual weapon appear {7th lvl caster} deals 3d6 dmg]
Everlasting Rations (350) [1/day produces enough rations to feed 1 med. Creature for a day]
Replenishing Skin (1000) [once empty slowly refills with cool pure water in 1d4 hours]
Magic Bedroll (500) As long as you lie in it, you gain the benefi t of an endure elements spell. After sleeping for 8 hours in the bedroll, you recover 1 hit point per character level, in addition to the hit points you recover normally.
Cure Light Wounds Potion x4 (200) [heals 1d8+5]
Glowing Orb (made by me) Per the glowing orb spell
**************************[ CARRYING WEIGHTS & LIMITS ]************************
Light.................:076.00
Medium................:153.00
Heavy.................:230.00
Total Encumbrance.....:000.00 lbs.
Carry Load............:Light / Medium / Heavy
*********************************[ SKILLS ]************************************
(Max Ranks) = Level +3 (Cross Class/2)
(*) = Armor Class Penalty Applies
(**) = Untrained:NO (Must have at Least 1 Rank to Use)
Acrobatics
( +1 )Total = ( 1 )DEX* +( 0.0 )Ranks +( +5 to jump )Misc
Appraise
( +0 )Total = ( 0 )INT +( 0.0 )Ranks +( 0 )Misc
Bluff
( +2 )Total = ( 2 )CHA +( 0.0 )Ranks +( 0 )Misc
Climb
( +3 )Total = ( 3 )STR* +( 0.0 )Ranks +( 0 )Misc
Craft
( +0 )Total = ( 0 )INT +( 0.0 )Ranks +( 0 )Misc
Diplomacy
( +9 )Total = ( 2 )CHA +( 4.0 )Ranks +( 3 )Misc
Disable Device
( +0 )Total = ( 0 )INT** +( 0.0 )Ranks +( 0 )Misc
Disguise
( +2 )Total = ( 2 )CHA +( 0.0 )Ranks +( 0 )Misc
Escape Artist
( +1 )Total = ( 1 )DEX* +( 0.0 )Ranks +( 0 )Misc
Handle Animal
( +2 )Total = ( 2 )CHA** +( 0.0 )Ranks +( 0 )Misc
Heal
( +16 )Total = ( 6 )WIS +( 5.0 )Ranks +( 5 )Misc
Intimidate
( +2 )Total = ( 2 )CHA +( 0.0 )Ranks +( 0 )Misc
Knowledge, Arcana
( +0 )Total = ( 0 )INT** +( 0.0 )Ranks +( 0 )Misc
Knowledge, Religion
( +10 )Total = ( 0 )INT** +( 7.0 )Ranks +( 3 )Misc
Knowledge, History
( +8 )Total = ( 0 )INT** +( 5.0 )Ranks +( 3 )Misc
Knowledge, Planes
( +8 )Total = ( 0 )INT** +( 5.0 )Ranks +( 3 )Misc
Linguistics
( +5 )Total = ( 0 )WIS +( 2.0 )Ranks +( 3 )Misc
Perception
( +6 )Total = ( 6 )Wis +( 0.0 )Ranks +( 0 )Misc
Perform
( +2 )Total = ( 2 )CHA +( 0.0 )Ranks +( 0 )Misc
Profession
( +6 )Total = ( 6 )WIS** +( 0.0 )Ranks +( 0 )Misc
Ride
( +1 )Total = ( 1 )DEX +( 0.0 )Ranks +( 0 )Misc
Sense Motive
( 14 )Total = ( 6 )WIS +( 5.0 )Ranks +( 3 )Misc
Sleight of Hand
( +1 )Total = ( 1 )DEX*/** +( 0.0 )Ranks +( 0 )Misc
Spellcraft
( +15 )Total = ( 0 )INT** +( 12.0 )Ranks +( 3 )Misc
Stealth
( +1 )Total = ( 1 )Dex +( 0.0 )Ranks +( 0 )Misc
Survival
( +0 )Total = ( 0 )WIS +( 0.0 )Ranks +( 0 )Misc
Swim
( 0 )Total = ( 3 )STR* +( 0.0 )Ranks +( 0 )Armor x2 +( 0 )Misc
Use Magic Device
( +2 )Total = ( 2 )CHA** +( 0.0 )Ranks +( 0 )Misc
*******************************[ MOTIVATIONS ]**********************************
To seek out the lost relics of my Clan
**********************************[ GOALS ]*************************************
To find the Ring of Regeneration lost by my now mad cousin Balin.
*******************************[ DESCRIPTION ]**********************************